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  1. Jan 30, 2006
  2. Jan 29, 2006
  3. Jan 28, 2006
    • Christophe Geuzaine's avatar
      · 12606645
      Christophe Geuzaine authored
      new "Background Mesh" command
      12606645
    • Christophe Geuzaine's avatar
      *** empty log message *** · 21a28d32
      Christophe Geuzaine authored
      21a28d32
    • Christophe Geuzaine's avatar
      · 9932966c
      Christophe Geuzaine authored
      removed the STEP parser: it's unusable, it makes the parser bigger,
      and it introduces conflicts in the syntax.
      9932966c
    • Christophe Geuzaine's avatar
      · f52fb269
      Christophe Geuzaine authored
      Rewrote the background mesh code to use the new post-pro octree instead
      of the old brick stuff. It's 100x faster ;-)
      f52fb269
    • Christophe Geuzaine's avatar
      · e1de170c
      Christophe Geuzaine authored
      - if FLTK provides the image libraries, use them (and don't test by ourselves)
      - added new (fltk-based) image reader routines for JPEG, PNG and BMP
      e1de170c
  4. Jan 14, 2006
    • Christophe Geuzaine's avatar
      · a9c3f6a1
      Christophe Geuzaine authored
      fixed ugly extrusion syntax (finally!)
      
      extrusions are now specified in the same way as all other transformations
      (the old syntax is still available, but is deprecated)
      a9c3f6a1
    • Christophe Geuzaine's avatar
      · ea74b2bb
      Christophe Geuzaine authored
      rewrote the smooth normal routines:
      
      - the averaging is now done by clusters, which is much better for
        geometries that have sharp edges  (it's a little slower, but the
        visual results are much better)
      - there is now only a single smooth normal container in the mesh
        (instead of one per surface)
      ea74b2bb
  5. Jan 06, 2006
    • Christophe Geuzaine's avatar
      airport work: · 421196e0
      Christophe Geuzaine authored
      - new button under the graphic window to temporarily disable mouse
        selection (speeds-up redrawing of very large models + permits to
        rotate/zoom-in a model in selection mode even when the whole screen
        is full of selectable entities--e.g. a surface mesh)
      
      - new "lasso" selection mode (to select entities using the same kind
        of lasso as the lasso zoom: just Ctrl+click, then drag the mouse in
        selection mode; the shortcuts are the same as for the lasso zoom)
      
      - it is now possible to unselect entities using the middle mouse button
        (only for the creation of physicals at the moment; not sure if it's
        useful in the other cases)
      
      - new button in visibility browser to invert the current selection
        (very useful e.g. when multiple physical entities are associated
        with a given elementary entity, in order to "peel" away the model
        when adding new physicals; cf. philou)
      
      - changed meaning of Escape shortcut (cancel lasso or toggle mouse
        selection) + restore standard fltk Escape handling for all dialog
        windows
      
      - updated copyright string
      
      - new mesh label mode (coordinates); all label types are now also
        available for mesh vertices
      
      - added option in 'Print Option' dialog to disable printing of help
        strings
      
      - added a comment string with the date when creating a new file
      
      - new snapping grid for adding points in the GUI
      421196e0
    • Christophe Geuzaine's avatar
      airport work: · 1930bbe2
      Christophe Geuzaine authored
      - new button under the graphic window to temporarily disable mouse
        selection (speeds-up redrawing of very large models + permits to
        rotate/zoom-in a model in selection mode even when the whole screen
        is full of selectable entities--e.g. a surface mesh)
      
      - new "lasso" selection mode (to select entities using the same kind
        of lasso as the lasso zoom: just Ctrl+click, then drag the mouse in
        selection mode; the shortcuts are the same as for the lasso zoom)
      
      - it is now possible to unselect entities using the middle mouse button
        (only for the creation of physicals at the moment; not sure if it's
        useful in the other cases)
      
      - new button in visibility browser to invert the current selection
        (very useful e.g. when multiple physical entities are associated
        with a given elementary entity, in order to "peel" away the model
        when adding new physicals; cf. philou)
      
      - changed meaning of Escape shortcut (cancel lasso or toggle mouse
        selection) + restore standard fltk Escape handling for all dialog
        windows
      
      - updated copyright string
      
      - new mesh label mode (coordinates); all label types are now also
        available for mesh vertices
      
      - added option in 'Print Option' dialog to disable printing of help
        strings
      
      - added a comment string with the date when creating a new file
      
      - new snapping grid for adding points in the GUI
      1930bbe2
  6. Dec 22, 2005
    • Christophe Geuzaine's avatar
      · 80982957
      Christophe Geuzaine authored
      Removed all compile-time depdencies on byte ordering (big- or little-
      endianness). Replaced them with run-time conversions where necessary (only
      for packing/unpacking of colors into unsigned ints). Performance hit
      should be negligeable, but this will allow to compile Universal Binaries
      on Mac in a single step (instead of having to compile the PPC/big-endian
      and the i386/little-endian separately, which wouls be a royal pain in the
      butt).
      80982957
  7. Dec 19, 2005
  8. Nov 28, 2005
    • Christophe Geuzaine's avatar
      · 1d536be8
      Christophe Geuzaine authored
      trying to fix the transfinite volume bug introduced by the 'left' and
      'alternate' transfinite surface changes made a while ago
      1d536be8
  9. Nov 19, 2005
    • Christophe Geuzaine's avatar
      · 50e58797
      Christophe Geuzaine authored
      make "BoundingBox{x,X,y,Y,z,Z}" actually do what the documentation claims
      it does
      50e58797
  10. Oct 24, 2005
    • Christophe Geuzaine's avatar
      · fc50dd4c
      Christophe Geuzaine authored
      Don't reinitialize the symbol tree in OpenFile.
      
      (We don't reinitialize the option database, so why should we reinitialize
      the variables? Using a single global symbol tree we can again define
      variables with -string "" on the command line.)
      fc50dd4c
  11. Oct 15, 2005
  12. Sep 21, 2005
  13. Sep 07, 2005
  14. Sep 02, 2005
  15. Aug 19, 2005
  16. Aug 09, 2005
    • Christophe Geuzaine's avatar
      · c224e052
      Christophe Geuzaine authored
      generalized the solver interface to allow permanent listening on a
      socket for whoever wants to connect (gmsh -listen)
      
      the polling should also be less CPU hungry in this new version
      
      next step is to add new commands to the protocol so that solvers can
      directly transmit data to merge (geometry, mesh, etc.) in addition to
      messages and filenames
      c224e052
  17. Jul 15, 2005
  18. Jul 14, 2005
  19. Jul 04, 2005
  20. Jun 27, 2005
  21. Jun 13, 2005
    • Christophe Geuzaine's avatar
      · ef2d4ff0
      Christophe Geuzaine authored
      reset the list of trsf pnts if we redefine a transfinite entity multiple
      times by mistake
      ef2d4ff0
  22. Jun 10, 2005
    • Christophe Geuzaine's avatar
      · 10f659ca
      Christophe Geuzaine authored
      Removed the last bits of the "Discrete Surface/Line" stuff.
      
      Gmsh can now simply read a .msh file, and use it as the boundary mesh
      of a 3D mesh. For an example on how to do this, cf.
      demos/sphere-discrete.geo.
      
      This complements nicely the STL remeshing stuff: Gmsh can now
      for example very easily be used to extrude surface meshes that
      come from other tools.
      10f659ca
  23. Jun 03, 2005
    • Christophe Geuzaine's avatar
      · 6116efd1
      Christophe Geuzaine authored
      removed unused stuff + handle SURF_DISCRETE in MeshDiscreteSurface
      6116efd1
  24. May 16, 2005
    • Christophe Geuzaine's avatar
      · eff8fd74
      Christophe Geuzaine authored
      make the code compile on Mac OS X 10.4 (gcc 4.0.0)
      eff8fd74
  25. May 15, 2005
    • Christophe Geuzaine's avatar
      · 69dc98b6
      Christophe Geuzaine authored
      - removed the "Dirty" flags in the CAD data structures
      
      - when reading the mesh from an entity that has no CAD, create a "discrete"
        CAD entity
      
      - remove the drawing of discrete entities that don't have a BDS
        representation during the geometry drawing
      69dc98b6
  26. May 04, 2005
  27. Apr 22, 2005
  28. Apr 21, 2005
  29. Apr 19, 2005
  30. Apr 04, 2005
    • Christophe Geuzaine's avatar
      · 3627fd83
      Christophe Geuzaine authored
      added all the missing "Combine" modes in the parser
      3627fd83
  31. Apr 01, 2005
    • Christophe Geuzaine's avatar
      · 8b0b578f
      Christophe Geuzaine authored
      The FLTK folks have deprecated fl_ask(), so we need to replace the calls
      to fl_ask() with calls to fl_choice()
      8b0b578f
  32. Mar 26, 2005
    • Christophe Geuzaine's avatar
      · 9b1c1063
      Christophe Geuzaine authored
      - Generalized the "View" parser so that we can add new elements more easily
        (the code is *much* shorter, but unfortunately about 10-15% slower)
      
      - Upgraded all post-pro file formats to handle curved (second order)
        elements: SL2, VL2, TL2, ST2, VT2, ... The new version number for the
        postpro files is 1.4
      
      - Added code to automatically split the curved elements into linear
        elements when the view is created. WARNING: this is only a temporary
        solution: weshould generalize Adaptive_Post_View to handle these curved
        elements.
      9b1c1063
  33. Mar 13, 2005
    • Christophe Geuzaine's avatar
      · 1242f3fd
      Christophe Geuzaine authored
      - better test for drawing geo+mesh bbox
      - ask if we want to uncompress gz files during merge
      1242f3fd
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