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  1. Jun 20, 2004
    • Christophe Geuzaine's avatar
      · 68b21769
      Christophe Geuzaine authored
      - mesh.algo -> algo2d and algo3d
      - replaced most of the remaining radio buttons with Fl_Choices (requires
        less screen real estate)
      68b21769
  2. May 25, 2004
    • Christophe Geuzaine's avatar
      · 2e1dc14b
      Christophe Geuzaine authored
      - removed the quads from the simplex trees (finally...)
      
        **warning**
      
        this is a pretty big patch that touches a lot of different files. I
        tried my best to update all the things that needed to be updated,
        but I probably forgot some things... Please test! (especially the
        export routines in obscure formats like SMS, Gref, etc., as well as
        the extrusion code)
      
      - added second order edge vertices for hexas, prisms and pyramids
        (drawing not done yet)
      
      - added sanity check for number of values in post-pro parsed file
        format
      
      - merged all mesh printing/reading routines in Print_Mesh.cpp and
        Read_Mesh.cpp
      
      - cleaned up the statistics code
      2e1dc14b
  3. May 07, 2004
    • Christophe Geuzaine's avatar
      · 44bfa8f6
      Christophe Geuzaine authored
      Small corrections for ONFILE background meshes:
      
      - should now work reliably interactively (and not only the first time
        the view is applied as a background mesh)
      
      - fixed some memory leaks
      44bfa8f6
  4. Apr 18, 2004
    • Christophe Geuzaine's avatar
      · bca74bc5
      Christophe Geuzaine authored
      - Added nice little buttons in the mesh menu to choose between 1st and
      2nd order interactively
      
      - Added 2nd order mesh stats in the GUI
      bca74bc5
    • Christophe Geuzaine's avatar
      · 2840a9d9
      Christophe Geuzaine authored
      - Fixed second order mesh generation in 3D (on simplices only at the moment).
      
      - In prevision of the extension to hexas, prisms and pyramids, all elements
      are now derived from a new Element base class, which will be used in the
      generalization of Edge/EdgesContainer in the future.
      2840a9d9
  5. Feb 28, 2004
    • Christophe Geuzaine's avatar
      · 1bea03df
      Christophe Geuzaine authored
      And more airplane work!
      
      - merged STL patch from Nicolas Tardieu. This patch permits to
        create an real elementary surface for each STL face. Until
        we have some code to directly remesh the STL data (which would
        be much nicer and cheaper), this is very useful. We can finally
        use STL representations to create meshable volume models.
        Thanks Nicolas !
      
      - new option to color the mesh by physical entities (if an element
        belongs to multiple physicals, we use the first one)
      
      - additional cleanup of the mesh drawing code
      
      - big cleanup of the geometry creation section in the parser:
      
        * removed horrible Geo/DataBase.cpp
        * fixed all List-related memory leaks (a lot!)
        * added tests to check if we don't try to recreate existing
          entities (this should prevent many weird bugs due to incorrect
          input files)
      
      - fixed LineLoop/EdgeLoop memory leaks
      
      - many small fixes all over the place
      1bea03df
  6. Feb 07, 2004
  7. Dec 12, 2003
  8. Dec 07, 2003
    • Christophe Geuzaine's avatar
      · 59cfe84d
      Christophe Geuzaine authored
      Added support to visualize mesh partitions. The partition info is currently
      set as the physical entity number in the MSH file, but it would be trivial
      to change it to something else (e.g., as soon as we generalize the MSH
      format to take arbitrary number of tags per element).
      59cfe84d
  9. Jun 14, 2003
    • Christophe Geuzaine's avatar
      · b02988d9
      Christophe Geuzaine authored
      Some morer work on second order elements
      b02988d9
  10. Jun 13, 2003
  11. Mar 21, 2003
    • Christophe Geuzaine's avatar
      · fb423350
      Christophe Geuzaine authored
      Fix whitespace in copyright headers
      fb423350
  12. Mar 11, 2003
    • Christophe Geuzaine's avatar
      · c668677a
      Christophe Geuzaine authored
      Remove garbage
      c668677a
    • Christophe Geuzaine's avatar
      · 97f61e6f
      Christophe Geuzaine authored
      Add Layer on Extrude Point (phase 2 -- remove duplicates)
      97f61e6f
  13. Mar 10, 2003
    • Christophe Geuzaine's avatar
      · b95d4510
      Christophe Geuzaine authored
      Fix crash due to identical vertex pointers in Mesh.Points and
      Mesh.Vertices
      b95d4510
  14. Mar 01, 2003
    • Christophe Geuzaine's avatar
      · 486e791b
      Christophe Geuzaine authored
      Indented all source files using utils/gmshindent
      486e791b
  15. Jan 23, 2003
  16. Nov 08, 2002
    • Christophe Geuzaine's avatar
      · 0e3acf49
      Christophe Geuzaine authored
      Introduce OpenGL display lists for drawing meshes. Does not seem to
      work much faster on my machine, though.
      0e3acf49
  17. May 20, 2002
  18. May 18, 2002
  19. Apr 26, 2002
  20. Dec 03, 2001
  21. Nov 07, 2001
  22. Oct 29, 2001
  23. Aug 28, 2001
  24. Aug 15, 2001
  25. Aug 11, 2001
  26. Jun 25, 2001
  27. Jun 07, 2001
  28. Jun 06, 2001
  29. May 29, 2001
  30. May 23, 2001
  31. Apr 26, 2001
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