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  1. Oct 26, 2005
    • Christophe Geuzaine's avatar
      · 64fe3e58
      Christophe Geuzaine authored
      make it possible to add second order vertices for a mesh read from
      a file (without cad)
      64fe3e58
  2. Sep 21, 2005
  3. Sep 07, 2005
  4. Jul 14, 2005
  5. Jul 03, 2005
    • Christophe Geuzaine's avatar
      · 53dd6207
      Christophe Geuzaine authored
      compile tetgen by default so we get feedback on machine-specific problems
      53dd6207
  6. Jun 29, 2005
    • nicolas tardieu's avatar
      Modification to support Tetgen algorithm. · f2a997c5
      nicolas tardieu authored
      All modifications are commentarized because
      this feature is not functionnal : the transfer from
      Gmsh to Tetgen is OK, but the transfer from Tetgen to
      Gmsh is not : all the mesh (points, lines,
      surfaces, volumes) must be recreated in Gmsh...
      f2a997c5
  7. Jun 25, 2005
    • Christophe Geuzaine's avatar
      · 11bd501d
      Christophe Geuzaine authored
      don't store lines in vol->Simp_Surf : it screws up the saving of Physical
      Lines! Use vol->Lin_Surf
      11bd501d
  8. Jun 10, 2005
    • Christophe Geuzaine's avatar
      · 66a423ac
      Christophe Geuzaine authored
      remove the VerticesTemp hack, as it was not the main bottleneck
      66a423ac
    • Christophe Geuzaine's avatar
      · 10f659ca
      Christophe Geuzaine authored
      Removed the last bits of the "Discrete Surface/Line" stuff.
      
      Gmsh can now simply read a .msh file, and use it as the boundary mesh
      of a 3D mesh. For an example on how to do this, cf.
      demos/sphere-discrete.geo.
      
      This complements nicely the STL remeshing stuff: Gmsh can now
      for example very easily be used to extrude surface meshes that
      come from other tools.
      10f659ca
  9. Jun 08, 2005
    • Christophe Geuzaine's avatar
      · 1415c64b
      Christophe Geuzaine authored
      replaced ExportLCField with ExportMeshStatistics (lc + gamma, eta, rho + elem num)
      1415c64b
  10. Jun 03, 2005
    • Christophe Geuzaine's avatar
      · 6116efd1
      Christophe Geuzaine authored
      removed unused stuff + handle SURF_DISCRETE in MeshDiscreteSurface
      6116efd1
  11. May 21, 2005
    • Christophe Geuzaine's avatar
      · 74697c56
      Christophe Geuzaine authored
      polih previous commit
      74697c56
    • Christophe Geuzaine's avatar
      · 7bb653e9
      Christophe Geuzaine authored
      2 big optimizations for meshes that contain a lot of line elements:
      
      - speed up Read_Mesh (by introducing temp tree in curves)
      - use vertex arrays for lines in mesh drawing code
      7bb653e9
  12. May 15, 2005
    • Christophe Geuzaine's avatar
      · 69dc98b6
      Christophe Geuzaine authored
      - removed the "Dirty" flags in the CAD data structures
      
      - when reading the mesh from an entity that has no CAD, create a "discrete"
        CAD entity
      
      - remove the drawing of discrete entities that don't have a BDS
        representation during the geometry drawing
      69dc98b6
  13. May 13, 2005
    • Christophe Geuzaine's avatar
      · c46977ee
      Christophe Geuzaine authored
      removed remaining Discrete Line/Surface stuff
      c46977ee
  14. Apr 19, 2005
  15. Apr 15, 2005
  16. Feb 28, 2005
    • Christophe Geuzaine's avatar
      · 9349b73c
      Christophe Geuzaine authored
      Merged patch from Matt Gundry <mjgundry@faa-engineers.com> to support
      the structured Plot3d mesh format.
      9349b73c
  17. Feb 20, 2005
    • Christophe Geuzaine's avatar
      · 32567663
      Christophe Geuzaine authored
      - New "Discrete Line" commands (similar to the Discrete Surface commands, but for
        curves).
      
        This permits e.g. to use Gmsh's extrusion mesh generators on 2D meshes (with
        boundaries) imported from other programs, and have all the useful elements
        generated (both volume and surface).
      
      - Don't use Ctrl+m for File->Merge, as it is a reserved keyword for
        Window->Minimize on OS X:
        * File->Merge is now Shift+Ctrl+o (since it's in some way a variation of
          File->Open's Ctrl+o)
        * Tools->Options is now Shift+Ctrl+n
      32567663
  18. Jan 08, 2005
    • Christophe Geuzaine's avatar
      · 504b5126
      Christophe Geuzaine authored
      - removed all the crappy STL code and rewrote it using JF's POLY_rep
        class
      
      - generalized POLY_rep so that we can use the polygonal discretization
        as a surface mesh, and mesh in 3D afterwards. I.e., we can now take
        an input triangulation (a single surface in STL format, multiple
        surfaces in STL format, one or more surfaces defined using the new
        "Discrete Surface" commands), and generate a 3D mesh that uses it. We
        could in theory even mix triangulated and "normal" surfaces in the
        same geometry, but nothing is done at the moment to ensure that the
        mesh at the interfaces would match (if it does, it actually works
        very nicely)
      
      - new STL mesh output format to export a surface mesh as a STL file
      
      - added an option to the GEO output routine to save the surface mesh
        as discrete surfaces associated with the geometrical surfaces
      
      - added STL and Text output formats for post-processing views (the
        text output allows for example to exploit plugin-generated data in
        gnuplot)
      
      - generalized Plugin(Evaluate):
      
        * can loop automatically over all the timestep and/or components
      
        * can do operations using data from an external view
      
           - if the 2 views are based on the same grid, the plugin does the
             evaluation very efficiently
      
           - if the 2 views are based on differenet grids, the plugin
             automatically interpolates the external view data onto the
             grid of the current view
      
      - added new Rand() function in MathEval
      
      - default colormap is now # 2 (the Matlab "Jet" colormap)
      504b5126
  19. Jan 01, 2005
  20. Dec 31, 2004
    • Christophe Geuzaine's avatar
      · e741db38
      Christophe Geuzaine authored
      generalized ExportLcField to all element types
      e741db38
  21. Dec 30, 2004
    • Christophe Geuzaine's avatar
      · 2f6cb765
      Christophe Geuzaine authored
      - reworked the keyboard shortcuts with Laurent (our very own Macintosh
        Usability Guidelines Expert)
      
      - new smoothing option for jpeg output
      
      - new small GUI dialogs for ps/pdf/jpeg/gif/msh output (makes the
        'format' menu in the file dialog much shorter)
      2f6cb765
  22. Nov 19, 2004
    • Christophe Geuzaine's avatar
      · 950e8323
      Christophe Geuzaine authored
      The "Simplex" class is now derived from a new class "SimplexBase",
      which contains only pointers to the nodes, and none of the other stuff
      necessary for the actual mesh generation.
      
      All the input/output/display routines have been rewritten in terms of
      SimplexBase: this provides a gain of almost 50% in memory when you
      just load meshes from .msh files to do visualization stuff, instead of
      actually generating the mesh.
      950e8323
  23. Aug 12, 2004
    • Christophe Geuzaine's avatar
      · c8c30d8c
      Christophe Geuzaine authored
      added vertex arrays in volumes to store the boundary of the cuts
      when we draw them "as surfaces" (for Philou, not tested yet)
      c8c30d8c
  24. Jul 16, 2004
    • Christophe Geuzaine's avatar
      · 01d43db8
      Christophe Geuzaine authored
      - moved the smooth normals stuff into a separate file
      - added smooth normal support for surface meshes (very nice!)
      01d43db8
  25. Jul 14, 2004
    • Christophe Geuzaine's avatar
      · fd6e1492
      Christophe Geuzaine authored
      - Triangle now supports our background meshes
      
      - fixed memory leak in Optimize_Netgen (forgot to free the volume
        vertices) + added missing 2nd order reset
      
      - fixed a couple of typos in the docs
      fd6e1492
  26. Jun 30, 2004
    • Christophe Geuzaine's avatar
      · c7b67927
      Christophe Geuzaine authored
      added optimization hooks in the interface (GUI + comamnd line)
      c7b67927
  27. Jun 26, 2004
    • Christophe Geuzaine's avatar
      · 80495600
      Christophe Geuzaine authored
      refactor the netgen code in a dedicated class
      80495600
    • Christophe Geuzaine's avatar
      · 5b0535a9
      Christophe Geuzaine authored
      Merged Netgen 4.3.1: a Delaunay/Frontal 2D/3D mesh generator.
      
      Thanks a lot to Nicolas Tardieu for this!
      5b0535a9
    • Christophe Geuzaine's avatar
      · 48eb8317
      Christophe Geuzaine authored
      Store the surface orientations (from surface loops) in the volume: we need
      this for Netgen.
      48eb8317
  28. Jun 23, 2004
    • Christophe Geuzaine's avatar
      · df90a675
      Christophe Geuzaine authored
      Replaced my orientation hack with a rigorous algorithm... Seems to
      work nicely (and is general).
      df90a675
    • Christophe Geuzaine's avatar
      · 1f88f0b7
      Christophe Geuzaine authored
      Apply the surface re-orientation hack to quadrangles (and to extruded
      meshes!)
      1f88f0b7
  29. Jun 20, 2004
    • Christophe Geuzaine's avatar
      · 68b21769
      Christophe Geuzaine authored
      - mesh.algo -> algo2d and algo3d
      - replaced most of the remaining radio buttons with Fl_Choices (requires
        less screen real estate)
      68b21769
  30. May 29, 2004
    • Christophe Geuzaine's avatar
      · b0769480
      Christophe Geuzaine authored
      - generalized vertex arrays to handle quads
      
      - added missing Ellispe ... Plane ... in parser
      b0769480
    • Christophe Geuzaine's avatar
      · 27c62db2
      Christophe Geuzaine authored
      - generalized vertex array class to use reallocatable arrays
      
      - introduced vertex arrays in post for all triangles: this speeds
        things up tremendously for ALL scalar views: 2d scalar views of
        course, but also for 3d isos (tets, hexas, etc.) and all smooth
        normals. The costly computations (compute the isos, get the normals)
        are only done ONCE each time the view is changed. Then we just pass
        the vertex array to OpenGL everytime we need to redraw (e.g. when we
        rotate the scene)
      
      - removed the display list code alltogether: it's completely blown
        away by the new vertex array code!
      
      for the record: with the new drawing code, you can
      
      - rotate 500,000 triangles in real time on a 3-year old linux PC
      (tested with a boing 747 surface mesh from CU: 10 times faster than
      old code)
      
      - display and rotate in real time 10 transparent+smooth shaded 3D isos
      for a 1 million tet mesh (about 1 frame per second with the new code;
      took tens of seconds with the old one)
      
      Awesome :-)
      27c62db2
  31. May 28, 2004
    • Christophe Geuzaine's avatar
      · a70b8c3d
      Christophe Geuzaine authored
      - added experimental support for vertex arrays in the mesh drawing code
      (only for triangles at the moment). This speeds up the drawing of large
      meshes tremendously!
      
      - removed support for mesh display lists
      a70b8c3d
  32. May 25, 2004
    • Christophe Geuzaine's avatar
      · 873ac3d2
      Christophe Geuzaine authored
      Added final bit for 2nd order elements: the middle face nodes for
      quadrangular faces (i.e., for quadrangles, hexahedra, prisms and
      pyramids).
      873ac3d2
    • Christophe Geuzaine's avatar
      · 2e1dc14b
      Christophe Geuzaine authored
      - removed the quads from the simplex trees (finally...)
      
        **warning**
      
        this is a pretty big patch that touches a lot of different files. I
        tried my best to update all the things that needed to be updated,
        but I probably forgot some things... Please test! (especially the
        export routines in obscure formats like SMS, Gref, etc., as well as
        the extrusion code)
      
      - added second order edge vertices for hexas, prisms and pyramids
        (drawing not done yet)
      
      - added sanity check for number of values in post-pro parsed file
        format
      
      - merged all mesh printing/reading routines in Print_Mesh.cpp and
        Read_Mesh.cpp
      
      - cleaned up the statistics code
      2e1dc14b
  33. May 12, 2004
    • Christophe Geuzaine's avatar
      · f579b815
      Christophe Geuzaine authored
      - store the points required by the transfinite algo in a list of vertices
        (instead of surf->ipar, vol->ipar)
      
      - generalized Coherence for these lists of transfinite points
      f579b815
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