- Dec 05, 2010
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Christophe Geuzaine authored
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- Nov 24, 2010
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Jean-François Remacle authored
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- Nov 03, 2010
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Jean-François Remacle authored
better quad meshing
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- Oct 15, 2010
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Christophe Geuzaine authored
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Christophe Geuzaine authored
No commit message
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Christophe Geuzaine authored
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- Oct 06, 2010
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Christophe Geuzaine authored
No commit message
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Gaetan Bricteux authored
No commit message
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Emilie Marchandise authored
No commit message
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- Oct 05, 2010
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Jean-François Remacle authored
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- Sep 28, 2010
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Emilie Marchandise authored
Remeshing multiple patches (eg capot.geo) ok for all 2D meshers (added check normals for all patches)
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- Sep 22, 2010
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Emilie Marchandise authored
Mesh.RemeshParametrization=1; //(0) harmonic (1) conformal Mesh.RemeshAlgorithm=1; //(0) nosplit (1) automatic (2) split metis !!! This replaces old parser stuff such as Compound Surface()={} Harmonic_NoSplit; !!! Default values are harmonic and automatic TODO: change this in FLTK/optionWindow.cpp
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- Sep 21, 2010
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Jean-François Remacle authored
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- Sep 18, 2010
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Christophe Geuzaine authored
* new option to recombine all tri meshes, whatever the specific setting for a given surface * libmatch -> libblossom (there's a libMatch.dylib in the default MacOS install)
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- Sep 17, 2010
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Jean-François Remacle authored
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- Apr 15, 2010
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Emilie Marchandise authored
2d meshing algo with -optimize does lloyd optim (tri or quad optim algo depending if recombine is selected)
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- Mar 20, 2010
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Christophe Geuzaine authored
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- Feb 10, 2010
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Christophe Geuzaine authored
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- Nov 04, 2009
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Bruno Seny authored
- invert #define logic (HAVE_MESH, HAVE_POST, HAVE_SOLVER, ... instead of HAVE_NO_MESH, HAVE_NO_POST, HAVE_NO_SOLVER)
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- Sep 30, 2009
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Jean-François Remacle authored
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- Sep 19, 2009
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Christophe Geuzaine authored
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- Sep 18, 2009
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Jean-François Remacle authored
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- Aug 29, 2009
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Christophe Geuzaine authored
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Christophe Geuzaine authored
never ever change the immutable vertex numbers: otherwise we cannot use our algorithms from outside with prescribed boundary meshes -> use MVertex::_index instead (renamed setNum to forceNum to make sure we don't use setNum by mistake)
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- Aug 28, 2009
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Christophe Geuzaine authored
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- Aug 15, 2009
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Aug 14, 2009
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Christophe Geuzaine authored
- moved GUI to FlGui + added experimental QGui to test Qt - fixed most MSVC and gcc compiler warnings - converted some remaining tabs to whitespace (that's why the patch is so large; please try to remember to indent with 2 spaces and not tabs when you commit stuff to CVS) - merged modified patch from Konstantinos Poulios to allow saving physical/partition as element tags in mesh formats that don't support them natively
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- Jun 02, 2009
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Jean-François Remacle authored
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- Mar 19, 2009
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Christophe Geuzaine authored
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- Mar 17, 2009
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Christophe Geuzaine authored
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- Mar 16, 2009
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Christophe Geuzaine authored
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- Mar 15, 2009
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Christophe Geuzaine authored
moment; we need to change the actual algorithm to ensure that we create correctly oriented triangles in the first place)
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- Dec 29, 2008
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Christophe Geuzaine authored
- fix bb computation to avoid model jumping around when adding points in z=0 plane - pass interpol matrices as ref
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- Dec 05, 2008
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Christophe Geuzaine authored
fix recombine with embedded edges
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- Nov 29, 2008
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Christophe Geuzaine authored
multi-window & multi-coordinate system drawing. There's no new functionality for now: PLEASE TEST THAT EVERYTHING WORKS AS IT USED TO BEFORE.
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- Nov 28, 2008
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Christophe Geuzaine authored
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Jean-François Remacle authored
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- Nov 19, 2008
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Christophe Geuzaine authored
consolidate parametricCoordinates with reparamMeshVertexOnFace
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- Nov 14, 2008
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Christophe Geuzaine authored
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