- Dec 16, 2005
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Christophe Geuzaine authored
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Christophe Geuzaine authored
avoid repeated error msgs
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Christophe Geuzaine authored
print option dialogs now also show up when saving files "by extension"
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Christophe Geuzaine authored
cleanup+add comments so that students can understand what's going on with the projection stuff. (still need to cleanup the zooming in handle() to use gluUnproject() instead of the ad-hock stuff that only works for an orthographic proj)
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Christophe Geuzaine authored
little hack to draw a gradient in the background. Nice for flashy presentations ;-)
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- Dec 13, 2005
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Christophe Geuzaine authored
better accuracy for normals
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- Dec 05, 2005
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Christophe Geuzaine authored
getFirstPhysical -> getLastPhysical, so that the coloring gets made according to the latest physical entity created instead of the first one. Requested by philou; most interesting when creating physical groups on existing meshes.
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- Nov 20, 2005
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Christophe Geuzaine authored
quick hack to get lighting of element edges (not perfect and rather slow but good enough for me for now)
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- Nov 19, 2005
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Christophe Geuzaine authored
tweak automatic polygon offset check
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- Nov 18, 2005
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Christophe Geuzaine authored
The current behavior of Gmsh when drawing 3D scalar fields is not coherent with what is done in 2D: to draw filled iso-values or continuous maps in 3D, we should ideally do volume rendering. Right now we draw the iso-values (i.e., surfaces), which is both not coherent with the definition of continuous maps or filled iso-values, but is also annoying when trying to visualize fields that are constant per element (since in that case nothing is displayed!) Until we can do volume rendering, I've changed the behavior to draw the solution on the boundary of the 3D elements. It's rather slow, but it's the right thing to do visually.
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- Oct 15, 2005
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Christophe Geuzaine authored
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- Oct 10, 2005
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Christophe Geuzaine authored
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- Oct 09, 2005
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Christophe Geuzaine authored
small cleanup + don't enter post stuff in select mode at the moment (we might want to change this if we want to select post-pro views in the future)
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Christophe Geuzaine authored
instead of drawing in immediate mode (in-between Draw() calls) in HighlightEntity, just redraw the whole scene. It's slower, but on modern machines it should be OK. This way we can deal with vertex arrays and mesh highlights easily. I will revert this change if too many people complain...
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Christophe Geuzaine authored
- made meshed curves/surfaces selectable with the mouse - better selection algorithm (use depth info to find the "closest" match)
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- Sep 21, 2005
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Christophe Geuzaine authored
moving all external code to contrib subdirectory
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- Sep 07, 2005
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Jean-François Remacle authored
use it now with -partition N for N partitions only works with tets and triangles output should be added (useless for now)
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- Sep 02, 2005
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Christophe Geuzaine authored
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Christophe Geuzaine authored
Fixed horrible performance of vertex array creation on Windows for very large post-pro views (> 1 millon triangles). The bottleneck is the memory reallocation, which is 100 (?) times slower than on Linux/Mac. Introduced some simple heuristics to estimate how many primitives will be displayed. A prepro pass (like for smooth normals) would be a more elegant solution.
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- Aug 19, 2005
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Jean-François Remacle authored
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- Aug 09, 2005
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Christophe Geuzaine authored
missing cast
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Christophe Geuzaine authored
fix time step printf format
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Philippe Geuzaine authored
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- Aug 02, 2005
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Christophe Geuzaine authored
- new option to choose the mesh element labels (element number, elementary entity number, physical entity number or partition number)
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- Jul 08, 2005
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Christophe Geuzaine authored
finer control of time/timestep display
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- Jul 04, 2005
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Jean-François Remacle authored
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- Jul 03, 2005
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Christophe Geuzaine authored
fix display of normals for very "thin" surfaces with curved boundaries: this new algorithm should be better
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- Jun 30, 2005
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Jean-François Remacle authored
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- Jun 27, 2005
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Christophe Geuzaine authored
don't draw the trajectory if LineWidth==0
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Christophe Geuzaine authored
if a curve is "discrete" but has no BDS representation, don't draw anything in the geometry routine: we draw the elements in the mesh routine.
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Jean-François Remacle authored
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- Jun 25, 2005
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Christophe Geuzaine authored
don't store lines in vol->Simp_Surf : it screws up the saving of Physical Lines! Use vol->Lin_Surf
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- Jun 23, 2005
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Christophe Geuzaine authored
fix small bug with overflowing feedback buffer and PDF output
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- Jun 20, 2005
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Christophe Geuzaine authored
sgi compile fix
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- Jun 18, 2005
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Christophe Geuzaine authored
update gl2ps
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- Jun 11, 2005
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Christophe Geuzaine authored
use the partition number and not the parition index to choose the partition color
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Christophe Geuzaine authored
increased size of mesh color carousel from 10 to 20
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- Jun 09, 2005
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Christophe Geuzaine authored
add little menu to choose the quality measure in Options->Mesh->Visibility
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- Jun 08, 2005
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Christophe Geuzaine authored
fixed small bug when drawing the boundary of a prism for a time step > 1
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Christophe Geuzaine authored
replaced ExportLCField with ExportMeshStatistics (lc + gamma, eta, rho + elem num)
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