- Jun 09, 2005
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Christophe Geuzaine authored
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- Apr 04, 2005
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Christophe Geuzaine authored
added small warning in automatically generated opt_* files
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- Mar 12, 2005
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Christophe Geuzaine authored
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- Mar 11, 2005
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Christophe Geuzaine authored
- the grid options now also apply to 3D views (this way we can finally get accurate size info for any data set; and the info is updated in real-time for gemeotry transformations & displacement maps) - new option to specify the size of the moving axes - generalized text align code (we now support the 9 modes that TeX does)
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- Dec 26, 2004
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Christophe Geuzaine authored
- new "Delete Empty Views" command - new View.MinX, View.MinY, View.MinZ, View.MaxX, View.MaxY, View.MaxZ options - added example on how to do simple volume visualization
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- Nov 19, 2004
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Christophe Geuzaine authored
The "Simplex" class is now derived from a new class "SimplexBase", which contains only pointers to the nodes, and none of the other stuff necessary for the actual mesh generation. All the input/output/display routines have been rewritten in terms of SimplexBase: this provides a gain of almost 50% in memory when you just load meshes from .msh files to do visualization stuff, instead of actually generating the mesh.
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- Oct 26, 2004
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Christophe Geuzaine authored
forgot to update help strings
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- Oct 14, 2004
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Christophe Geuzaine authored
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- Jul 30, 2004
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Christophe Geuzaine authored
airplane work: reorganized the option panels in the GUI (more descriptive labels, same categories for geo/mesh/post, etc.)
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- Jul 22, 2004
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Christophe Geuzaine authored
- added an option to draw the bounding boxes - simplified the color_scheme options - added tooltips to make the discovery of shortcuts easier
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- Jul 16, 2004
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Christophe Geuzaine authored
mesh smooth normals
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- Jun 30, 2004
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Christophe Geuzaine authored
forgot this one
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- Jun 21, 2004
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Christophe Geuzaine authored
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- May 30, 2004
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Christophe Geuzaine authored
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- May 28, 2004
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Christophe Geuzaine authored
update doc for vertex arrays
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- May 15, 2004
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Christophe Geuzaine authored
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- May 12, 2004
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Christophe Geuzaine authored
- only save the options that differ from the default values (unless we explicitly ask to save everything) - tweak the auto doc routines
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- Apr 24, 2004
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Christophe Geuzaine authored
- cleaned up the octree code (renamed some files, added copyright notices, indented everything) - backported JF's doc from the texinfo file into the c++ code (the documentation is actually generated automatically by Gmsh with "gmsh -doc"!) - replaced nPoints with nPointsU and nPointsV in CutGrid - fixed a couple of printfs + removed some unused variables
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- Feb 28, 2004
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Christophe Geuzaine authored
And more airplane work! - merged STL patch from Nicolas Tardieu. This patch permits to create an real elementary surface for each STL face. Until we have some code to directly remesh the STL data (which would be much nicer and cheaper), this is very useful. We can finally use STL representations to create meshable volume models. Thanks Nicolas ! - new option to color the mesh by physical entities (if an element belongs to multiple physicals, we use the first one) - additional cleanup of the mesh drawing code - big cleanup of the geometry creation section in the parser: * removed horrible Geo/DataBase.cpp * fixed all List-related memory leaks (a lot!) * added tests to check if we don't try to recreate existing entities (this should prevent many weird bugs due to incorrect input files) - fixed LineLoop/EdgeLoop memory leaks - many small fixes all over the place
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- Feb 20, 2004
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Christophe Geuzaine authored
More "airplane" work... - rewrote the way we handle lights: glEnable(GL_LIGHTING) is now used at the lowest level, where it belongs. This fixes many lighting glitches, and should make the whole stuff much more predictable; - simplified the display modes for geometry and mesh: the choice between wireframe/solid is now independent of the choice of lighting/no lighting (and there is a new "Enable lighting" option for the geometry, too--even if it does only affect things like normals/tangents at the moment); - brand new code to draw really nice (shaded) 3D arrows + 3 options that fully parameterize them (they can degenerate into pyramids, cones, w/ or w/o stems, etc.); - new options so that we can also use the new arrows outside the post-processing module (e.g. for tangents/normals). - "alt+d" now simply switches between solid and wireframe mode; - new shortcut "alt+w" to switch the lighting mode for all the modules (geo/mesh + all post views) at once.
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- Feb 07, 2004
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Christophe Geuzaine authored
bring option docos up-to-date
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- Jun 23, 2003
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Christophe Geuzaine authored
Add DisplacementFactor option + rename ArrowScale->ArrowSize and ArrowType->VectorType
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- Jun 15, 2003
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Christophe Geuzaine authored
Small corrections
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- Apr 19, 2003
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Christophe Geuzaine authored
Corrections apres relecture / part 1
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- Apr 16, 2003
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Christophe Geuzaine authored
More work on chapters 1 and 2. Should be mostly OK now.
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Christophe Geuzaine authored
Major rewrite of the Overview section + web page
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- Apr 15, 2003
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Christophe Geuzaine authored
small updates
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- Apr 14, 2003
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Christophe Geuzaine authored
Added "gmsh -doc" to automatically generate the texinfo documentaion for all the options.
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