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Commit d4baf51a authored by Christophe Geuzaine's avatar Christophe Geuzaine
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$Id: VERSIONS,v 1.250 2004-10-11 17:30:24 geuzaine Exp $
$Id: VERSIONS,v 1.251 2004-10-14 22:57:07 geuzaine Exp $
New since 1.55: new post-processing option to draw a scalar view
raised by a displacement view without using Plugin(DisplacementRaise)
(makes drawing arbitrary scalar fields on deformed meshes much
easier); better post-processing menu (arbitrary number of
views+scrollable+show view number); improved view->combine; new
horizontal post-processing scales; small bug fixes.
horizontal post-processing scales; new option to draw the nodes per
element; small bug fixes.
New in 1.55: added background mesh support for Triangle; meshes can
now be displayed using "smoothed" normals (like post-processing
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......@@ -204,6 +204,11 @@ Display mesh vertices (nodes)?@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.PointsPerElement
Display mesh nodes per element (slower, but permits to visualize only a subset of the nodes)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}
@item Mesh.PointInsertion
Point insertion method for isotropic 2D algorithm (1=center of circumscribed circle, 2=cog)@*
Default value: @code{1}@*
......
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