diff --git a/doc/VERSIONS b/doc/VERSIONS
index fac56be0874b79a211a238d64bd3ed984eab7690..7ac5b45ce97b8961e1cc5d373fd4988787ba3ae9 100644
--- a/doc/VERSIONS
+++ b/doc/VERSIONS
@@ -1,11 +1,12 @@
-$Id: VERSIONS,v 1.250 2004-10-11 17:30:24 geuzaine Exp $
+$Id: VERSIONS,v 1.251 2004-10-14 22:57:07 geuzaine Exp $
 
 New since 1.55: new post-processing option to draw a scalar view
 raised by a displacement view without using Plugin(DisplacementRaise)
 (makes drawing arbitrary scalar fields on deformed meshes much
 easier); better post-processing menu (arbitrary number of
 views+scrollable+show view number); improved view->combine; new
-horizontal post-processing scales; small bug fixes.
+horizontal post-processing scales; new option to draw the nodes per
+element; small bug fixes.
 
 New in 1.55: added background mesh support for Triangle; meshes can
 now be displayed using "smoothed" normals (like post-processing
diff --git a/doc/texinfo/opt_mesh.texi b/doc/texinfo/opt_mesh.texi
index 8fee166038878a29a87c8ceb3e19aae66e15145e..7ad48f9287481e4ea4f510e7ad1cbec3472fd4fc 100644
--- a/doc/texinfo/opt_mesh.texi
+++ b/doc/texinfo/opt_mesh.texi
@@ -204,6 +204,11 @@ Display mesh vertices (nodes)?@*
 Default value: @code{1}@*
 Saved in: @code{General.OptionsFileName}
 
+@item Mesh.PointsPerElement
+Display mesh nodes per element (slower, but permits to visualize only a subset of the nodes)@*
+Default value: @code{0}@*
+Saved in: @code{General.OptionsFileName}
+
 @item Mesh.PointInsertion
 Point insertion method for isotropic 2D algorithm (1=center of circumscribed circle, 2=cog)@*
 Default value: @code{1}@*