diff --git a/doc/VERSIONS b/doc/VERSIONS index fac56be0874b79a211a238d64bd3ed984eab7690..7ac5b45ce97b8961e1cc5d373fd4988787ba3ae9 100644 --- a/doc/VERSIONS +++ b/doc/VERSIONS @@ -1,11 +1,12 @@ -$Id: VERSIONS,v 1.250 2004-10-11 17:30:24 geuzaine Exp $ +$Id: VERSIONS,v 1.251 2004-10-14 22:57:07 geuzaine Exp $ New since 1.55: new post-processing option to draw a scalar view raised by a displacement view without using Plugin(DisplacementRaise) (makes drawing arbitrary scalar fields on deformed meshes much easier); better post-processing menu (arbitrary number of views+scrollable+show view number); improved view->combine; new -horizontal post-processing scales; small bug fixes. +horizontal post-processing scales; new option to draw the nodes per +element; small bug fixes. New in 1.55: added background mesh support for Triangle; meshes can now be displayed using "smoothed" normals (like post-processing diff --git a/doc/texinfo/opt_mesh.texi b/doc/texinfo/opt_mesh.texi index 8fee166038878a29a87c8ceb3e19aae66e15145e..7ad48f9287481e4ea4f510e7ad1cbec3472fd4fc 100644 --- a/doc/texinfo/opt_mesh.texi +++ b/doc/texinfo/opt_mesh.texi @@ -204,6 +204,11 @@ Display mesh vertices (nodes)?@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} +@item Mesh.PointsPerElement +Display mesh nodes per element (slower, but permits to visualize only a subset of the nodes)@* +Default value: @code{0}@* +Saved in: @code{General.OptionsFileName} + @item Mesh.PointInsertion Point insertion method for isotropic 2D algorithm (1=center of circumscribed circle, 2=cog)@* Default value: @code{1}@*