- Oct 24, 2002
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Oct 20, 2002
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Oct 19, 2002
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Christophe Geuzaine authored
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- Oct 17, 2002
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Oct 16, 2002
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Oct 12, 2002
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Christophe Geuzaine authored
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Christophe Geuzaine authored
- "OK" is to agree with what in the dialog *AND* close the dialog - "Apply" is to apply the current values selected in the dialog, but leave the dialog open - "Cancel" is to close (hide) the dialog and *NOT* apply the changes that might have been made in the dialog Also increased default width of buttons
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Oct 11, 2002
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
after CreateOutputFile, preventing consecutive "Print" in the parser to change format correctly
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
box of e.g. a view when merged in a script
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- Oct 04, 2002
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Oct 03, 2002
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Oct 02, 2002
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Christophe Geuzaine authored
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- Sep 25, 2002
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Sep 24, 2002
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
Fix make source
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- Sep 23, 2002
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Christophe Geuzaine authored
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- Sep 20, 2002
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Christophe Geuzaine authored
drawing. We are still very slow, though: - we should preprocess the mesh to draw large triangle/line strips - we should store the normals (and NOT IN A SET!!) - we should store the elements in a structure allowing a faster traversal - we should do all this in single precision The same remarks apply for the post-processing stuff. Worse, in post-pro, due to Get_Coord and SaturateValues, we basically copy ALL THE DATA SET at least one per drawing, even when we don't have to (no Raise/Offset/Saturate)... This is horrible, and makes us lose all the advantage of the fast list_PointerFast stuff I designed in the forst place. Ahhh, the cost of generality...
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