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    • Christophe Geuzaine's avatar
      Accelerate (a little bit) the default path for surface mesh · c2aafb47
      Christophe Geuzaine authored
      drawing. We are still very slow, though:
      
      - we should preprocess the mesh to draw large triangle/line strips
      - we should store the normals (and NOT IN A SET!!)
      - we should store the elements in a structure allowing a faster traversal
      - we should do all this in single precision
      
      The same remarks apply for the post-processing stuff. Worse, in
      post-pro, due to Get_Coord and SaturateValues, we basically copy ALL
      THE DATA SET at least one per drawing, even when we don't have to (no
      Raise/Offset/Saturate)... This is horrible, and makes us lose all the
      advantage of the fast list_PointerFast stuff I designed in the forst
      place. Ahhh, the cost of generality...
      c2aafb47
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