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Larry Price
gmsh
Commits
2fdbd806
Commit
2fdbd806
authored
22 years ago
by
Christophe Geuzaine
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tutorial/tutorial.html
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tutorial/tutorial.html
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tutorial/tutorial.html
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14
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11
View file @
2fdbd806
...
@@ -23,7 +23,7 @@
...
@@ -23,7 +23,7 @@
<H1>
README 1/10
</H1>
<H1>
README 1/10
</H1>
[
<A
HREF=
"#top"
>
top
</A>
][prev][
<A
HREF=
"#file2"
>
next
</A>
]
[
<A
HREF=
"#top"
>
top
</A>
][prev][
<A
HREF=
"#file2"
>
next
</A>
]
<PRE>
<PRE>
$Id: tutorial.html,v 1.3
4
2002-
09-11 18:30:1
1 geuzaine Exp $
$Id: tutorial.html,v 1.3
5
2002-
10-20 04:48:3
1 geuzaine Exp $
Here are the examples in the Gmsh tutorial. These examples are
Here are the examples in the Gmsh tutorial. These examples are
commented (both C and C++-style comments can be used in Gmsh input
commented (both C and C++-style comments can be used in Gmsh input
...
@@ -1107,7 +1107,7 @@ View[2].AutoPosition = 0;
...
@@ -1107,7 +1107,7 @@ View[2].AutoPosition = 0;
View[2].PositionX = 85;
View[2].PositionX = 85;
View[2].PositionY = 50;
View[2].PositionY = 50;
View[2].Width = 200;
View[2].Width = 200;
View[2].Height = 1
5
0;
View[2].Height = 1
3
0;
View[3].Type = 3;
View[3].Type = 3;
View[3].RangeType = 2;
View[3].RangeType = 2;
...
@@ -1184,15 +1184,18 @@ EndFor
...
@@ -1184,15 +1184,18 @@ EndFor
<I><FONT
COLOR=
"#B22222"
>
// Here is the list of available scripting commands:
<I><FONT
COLOR=
"#B22222"
>
// Here is the list of available scripting commands:
</FONT></I><I><FONT
COLOR=
"#B22222"
>
//
</FONT></I><I><FONT
COLOR=
"#B22222"
>
//
</FONT></I><I><FONT
COLOR=
"#B22222"
>
// Merge string; (to merge a file)
</FONT></I><I><FONT
COLOR=
"#B22222"
>
// Merge string; (to merge a file)
</FONT></I><I><FONT
COLOR=
"#B22222"
>
// Draw; (to draw the scene)
</FONT></I><I><FONT
COLOR=
"#B22222"
>
// MergeWithBoundingBox string; (to merge a file and force the recalculation
</FONT></I><I><FONT
COLOR=
"#B22222"
>
// Mesh int; (to perform the mesh generation; 'int' = 0, 1, 2 or 3)
</FONT></I><I><FONT
COLOR=
"#B22222"
>
// of the scene's bounding box)
</FONT></I><I><FONT
COLOR=
"#B22222"
>
// Save string; (to save the mesh)
</FONT></I><I><FONT
COLOR=
"#B22222"
>
// Draw; (to redraw the scene)
</FONT></I><I><FONT
COLOR=
"#B22222"
>
// Print string; (to print the graphic window)
</FONT></I><I><FONT
COLOR=
"#B22222"
>
// Save string; (to save the mesh)
</FONT></I><I><FONT
COLOR=
"#B22222"
>
// Sleep expr; (to sleep during expr seconds)
</FONT></I><I><FONT
COLOR=
"#B22222"
>
// Print string; (to print the graphic window in the format
</FONT></I><I><FONT
COLOR=
"#B22222"
>
// Delete View[int]; (to free the view int)
</FONT></I><I><FONT
COLOR=
"#B22222"
>
// defined in Print.Format)
</FONT></I><I><FONT
COLOR=
"#B22222"
>
// Delete Meshes; (to free all meshes)
</FONT></I><I><FONT
COLOR=
"#B22222"
>
// Sleep expr; (to sleep during expr seconds)
</FONT></I><I><FONT
COLOR=
"#B22222"
>
// System string; (to execute a system call)
</FONT></I><I><FONT
COLOR=
"#B22222"
>
// Delete View[int]; (to free the view int)
</FONT></I><I><FONT
COLOR=
"#B22222"
>
// Delete Meshes; (to free all meshes)
</FONT></I><I><FONT
COLOR=
"#B22222"
>
// Duplicata View[int]; (to duplicate the view int)
</FONT></I><I><FONT
COLOR=
"#B22222"
>
// System string; (to execute a system call)
</FONT></I></PRE>
</FONT></I></PRE>
<HR>
<HR>
<A
NAME=
"file10"
>
<A
NAME=
"file10"
>
...
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