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Commit 2fdbd806 authored by Christophe Geuzaine's avatar Christophe Geuzaine
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...@@ -23,7 +23,7 @@ ...@@ -23,7 +23,7 @@
<H1>README 1/10</H1> <H1>README 1/10</H1>
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<PRE> <PRE>
$Id: tutorial.html,v 1.34 2002-09-11 18:30:11 geuzaine Exp $ $Id: tutorial.html,v 1.35 2002-10-20 04:48:31 geuzaine Exp $
Here are the examples in the Gmsh tutorial. These examples are Here are the examples in the Gmsh tutorial. These examples are
commented (both C and C++-style comments can be used in Gmsh input commented (both C and C++-style comments can be used in Gmsh input
...@@ -1107,7 +1107,7 @@ View[2].AutoPosition = 0; ...@@ -1107,7 +1107,7 @@ View[2].AutoPosition = 0;
View[2].PositionX = 85; View[2].PositionX = 85;
View[2].PositionY = 50; View[2].PositionY = 50;
View[2].Width = 200; View[2].Width = 200;
View[2].Height = 150; View[2].Height = 130;
View[3].Type = 3; View[3].Type = 3;
View[3].RangeType = 2; View[3].RangeType = 2;
...@@ -1184,15 +1184,18 @@ EndFor ...@@ -1184,15 +1184,18 @@ EndFor
<I><FONT COLOR="#B22222">// Here is the list of available scripting commands: <I><FONT COLOR="#B22222">// Here is the list of available scripting commands:
</FONT></I><I><FONT COLOR="#B22222">// </FONT></I><I><FONT COLOR="#B22222">//
</FONT></I><I><FONT COLOR="#B22222">// Merge string; (to merge a file) </FONT></I><I><FONT COLOR="#B22222">// Merge string; (to merge a file)
</FONT></I><I><FONT COLOR="#B22222">// Draw; (to draw the scene) </FONT></I><I><FONT COLOR="#B22222">// MergeWithBoundingBox string; (to merge a file and force the recalculation
</FONT></I><I><FONT COLOR="#B22222">// Mesh int; (to perform the mesh generation; 'int' = 0, 1, 2 or 3) </FONT></I><I><FONT COLOR="#B22222">// of the scene's bounding box)
</FONT></I><I><FONT COLOR="#B22222">// Save string; (to save the mesh) </FONT></I><I><FONT COLOR="#B22222">// Draw; (to redraw the scene)
</FONT></I><I><FONT COLOR="#B22222">// Print string; (to print the graphic window) </FONT></I><I><FONT COLOR="#B22222">// Save string; (to save the mesh)
</FONT></I><I><FONT COLOR="#B22222">// Sleep expr; (to sleep during expr seconds) </FONT></I><I><FONT COLOR="#B22222">// Print string; (to print the graphic window in the format
</FONT></I><I><FONT COLOR="#B22222">// Delete View[int]; (to free the view int) </FONT></I><I><FONT COLOR="#B22222">// defined in Print.Format)
</FONT></I><I><FONT COLOR="#B22222">// Delete Meshes; (to free all meshes) </FONT></I><I><FONT COLOR="#B22222">// Sleep expr; (to sleep during expr seconds)
</FONT></I><I><FONT COLOR="#B22222">// System string; (to execute a system call) </FONT></I><I><FONT COLOR="#B22222">// Delete View[int]; (to free the view int)
</FONT></I><I><FONT COLOR="#B22222">// Delete Meshes; (to free all meshes)
</FONT></I><I><FONT COLOR="#B22222">// Duplicata View[int]; (to duplicate the view int)
</FONT></I><I><FONT COLOR="#B22222">// System string; (to execute a system call)
</FONT></I></PRE> </FONT></I></PRE>
<HR> <HR>
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