Skip to content
Snippets Groups Projects
  1. Jan 07, 2009
  2. Dec 29, 2008
    • Christophe Geuzaine's avatar
      - (c) update · 0b598844
      Christophe Geuzaine authored
      - fix bb computation to avoid model jumping around when adding points in z=0 plane
      - pass interpol matrices as ref
      0b598844
  3. Nov 23, 2008
  4. Nov 19, 2008
  5. Nov 17, 2008
  6. Nov 03, 2008
  7. Oct 13, 2008
  8. Oct 08, 2008
  9. Aug 12, 2008
    • Christophe Geuzaine's avatar
      * introduced new mesh element type "MPoint" · af259817
      Christophe Geuzaine authored
         1) this removes the asymmetry in all the routines involving mesh
            elements associated with points
      
         2) it makes it possible to use point-based datasets in the
            model-based post-processing module
      
        **********************************************************
          PLEASE TEST --- ESPECIALLY THE INPUT/OUTPUT ROUTINES!
        **********************************************************
      
      * made GModel::getEntities() more efficient and generalized its use
      af259817
  10. Jul 23, 2008
    • Stefen Guzik's avatar
      · 62b352a6
      Stefen Guzik authored
      CGNS I/O rewrite - alpha version
      62b352a6
  11. Jul 11, 2008
  12. Jul 03, 2008
    • Christophe Geuzaine's avatar
      cleanup · bae6f935
      Christophe Geuzaine authored
      bae6f935
    • Christophe Geuzaine's avatar
      improved error handling for libGmsh: · 252c55a6
      Christophe Geuzaine authored
      - removed every "throw;", i.e., every throw that did not throw an actual exception.
        throw wihout args should ONLY be used in a catch{} to re-throw the same exception
        (for it to be handled in another catch clause)
      
      - introduced GmshMessage callback class so that clients can easily implement
        their own message handling (see example in driverOCC.cpp)
      252c55a6
  13. May 06, 2008
  14. Mar 29, 2008
    • Christophe Geuzaine's avatar
      · 5be5ad64
      Christophe Geuzaine authored
      ******************************
      *   WARNING - PLEASE TEST    *
      ******************************
      
      - changed I/O so that we NEVER change vertex number ids once a mesh has
      been generated (or loaded)
      
      - removed dataIndex from MVertex: stepData in PVewDataGModel now directly
      uses the vertex/element number ids. This can lead to increased memory
      use in corner cases (for which PViewDataList works fine, so it's not a
      big deal), but it is simpler and faster
      5be5ad64
  15. Mar 20, 2008
  16. Feb 24, 2008
    • Christophe Geuzaine's avatar
      · 3b3fb9d0
      Christophe Geuzaine authored
      introduce notion of entities in PViewData (in prepa for gmodel stuff)
      3b3fb9d0
  17. Feb 20, 2008
  18. Feb 18, 2008
  19. Feb 17, 2008
  20. Feb 16, 2008
  21. Jan 14, 2008
    • Jean-François Remacle's avatar
      Lots of 2d mesh improvements : · ee85a0be
      Jean-François Remacle authored
      	-) A bug has been corrected in the MeshAdapt Procedure
      	-) The 2D Delaunay is now Anisotropic
      	-) 3D Sliver removal procedure has been improved
      	-) Curvilinear mesh generation has been slightly improved,
      	   even if it is still far from done
      JFR
      ee85a0be
  22. Oct 10, 2007
  23. Sep 21, 2007
    • Christophe Geuzaine's avatar
      · 77ac0b7e
      Christophe Geuzaine authored
      fix BDF small field export on Windows (apparently Windows does not conform
      to ANSI C and uses 3 digits in %e instead of 2)
      77ac0b7e
  24. Sep 04, 2007
  25. Jul 31, 2007
    • Christophe Geuzaine's avatar
      · c4b176e7
      Christophe Geuzaine authored
      cleanup previous commit + move "carve hole" routines in separate file
      c4b176e7
  26. Feb 03, 2007
    • Christophe Geuzaine's avatar
      · 09dd6cb2
      Christophe Geuzaine authored
      cleaned last gcc warnings
      
      tagging gmsh_2_0_0
      09dd6cb2
  27. Jan 28, 2007
    • Christophe Geuzaine's avatar
      · 5de3efe5
      Christophe Geuzaine authored
      - subclassing higher order vertices is not a good idea--it makes the
      identification hard in the I/O layer. So let's just store a char for
      the order like we did in the old versions
      
      - fixed license.texi and in License.cpp
      
      - removed unused GEntity::inClosure()
      5de3efe5
  28. Jan 26, 2007
    • Christophe Geuzaine's avatar
      · f78a08a8
      Christophe Geuzaine authored
      - nicer display of second order elements (don't draw internal edges)
      - nicer display of second order vertices (color like in 1.65)
      f78a08a8
  29. Nov 29, 2006
  30. Nov 27, 2006
  31. Nov 20, 2006
  32. Sep 22, 2006
    • Christophe Geuzaine's avatar
      · 9c25fefa
      Christophe Geuzaine authored
      - second order nodes on geometry by default
      - better min/max range computation for cut planes
      - more work on fourierModel
      9c25fefa
  33. Sep 10, 2006
    • Christophe Geuzaine's avatar
      · 8d679031
      Christophe Geuzaine authored
      - setParameter in MVertex
      - revert() for quad
      - minor cleanups in I/O code
      - start work on overlap mesh in fourierModel
      8d679031
  34. Sep 06, 2006
    • Christophe Geuzaine's avatar
      · 511e4625
      Christophe Geuzaine authored
      - start work on fourierModel
      - add support for pyramids in BDF (it's not in the official spec I have
        here, but all the files I found on the web use CPYRAM)
      511e4625
  35. Sep 03, 2006
    • Christophe Geuzaine's avatar
      · 51ec61f3
      Christophe Geuzaine authored
      - finished Nastran BDF implementation (read+write in all BDF formats:
        free field, small field & long field)
      - improved UNV and Medit import
      - added detection of bad vertex indices in all import routines
      - fixed bug in 2nd order quad constructor
      51ec61f3
Loading