Skip to content
Snippets Groups Projects
  1. Feb 10, 2010
  2. Jan 09, 2010
    • Jean-François Remacle's avatar
      fix bug in clipping · 0a73391e
      Jean-François Remacle authored
      -This line, and those below, will be ignored--
      
      M    Common/LuaBindings.cpp
      M    Geo/MVertex.cpp
      M    Geo/GVertex.h
      M    Geo/MVertex.h
      M    Solver/dgAlgorithm.cpp
      M    Solver/TESTCASES/ForwardFacingStep.lua
      M    Solver/dgSlopeLimiter.cpp
      M    Solver/dgSystemOfEquations.cpp
      M    Solver/dgConservationLawPerfectGas.cpp
      0a73391e
  3. Sep 03, 2009
  4. Aug 29, 2009
    • Christophe Geuzaine's avatar
      · 8c33ad3e
      Christophe Geuzaine authored
      never ever change the immutable vertex numbers: otherwise we cannot use
      our algorithms from outside with prescribed boundary meshes
      
      -> use MVertex::_index instead
      
      (renamed setNum to forceNum to make sure we don't use setNum by mistake)
      8c33ad3e
  5. Aug 27, 2009
    • Christophe Geuzaine's avatar
      · a9db9bda
      Christophe Geuzaine authored
      make MElement and MVertex thread-safe by guarding _globalNum
      a9db9bda
  6. Aug 14, 2009
    • Christophe Geuzaine's avatar
      - replaced old Makefiles/configure system with CMake · 4d6f33e4
      Christophe Geuzaine authored
      - moved GUI to FlGui + added experimental QGui to test Qt
      
      - fixed most MSVC and gcc compiler warnings
      
      - converted some remaining tabs to whitespace (that's why the patch is
        so large; please try to remember to indent with 2 spaces and not
        tabs when you commit stuff to CVS)
      
      - merged modified patch from Konstantinos Poulios to allow saving
        physical/partition as element tags in mesh formats that don't
        support them natively
      4d6f33e4
  7. May 08, 2009
  8. May 01, 2009
  9. Apr 30, 2009
    • Jean-François Remacle's avatar
      · 429dd402
      Jean-François Remacle authored
      added createTopology when Merging a MSH File and implemented discreteEdge
      429dd402
  10. Feb 02, 2009
  11. Jan 19, 2009
  12. Jan 07, 2009
  13. Dec 29, 2008
    • Christophe Geuzaine's avatar
      - (c) update · 0b598844
      Christophe Geuzaine authored
      - fix bb computation to avoid model jumping around when adding points in z=0 plane
      - pass interpol matrices as ref
      0b598844
  14. Nov 23, 2008
  15. Nov 19, 2008
  16. Nov 17, 2008
  17. Nov 03, 2008
  18. Oct 13, 2008
  19. Oct 08, 2008
  20. Aug 12, 2008
    • Christophe Geuzaine's avatar
      * introduced new mesh element type "MPoint" · af259817
      Christophe Geuzaine authored
         1) this removes the asymmetry in all the routines involving mesh
            elements associated with points
      
         2) it makes it possible to use point-based datasets in the
            model-based post-processing module
      
        **********************************************************
          PLEASE TEST --- ESPECIALLY THE INPUT/OUTPUT ROUTINES!
        **********************************************************
      
      * made GModel::getEntities() more efficient and generalized its use
      af259817
  21. Jul 23, 2008
    • Stefen Guzik's avatar
      · 62b352a6
      Stefen Guzik authored
      CGNS I/O rewrite - alpha version
      62b352a6
  22. Jul 11, 2008
  23. Jul 03, 2008
    • Christophe Geuzaine's avatar
      cleanup · bae6f935
      Christophe Geuzaine authored
      bae6f935
    • Christophe Geuzaine's avatar
      improved error handling for libGmsh: · 252c55a6
      Christophe Geuzaine authored
      - removed every "throw;", i.e., every throw that did not throw an actual exception.
        throw wihout args should ONLY be used in a catch{} to re-throw the same exception
        (for it to be handled in another catch clause)
      
      - introduced GmshMessage callback class so that clients can easily implement
        their own message handling (see example in driverOCC.cpp)
      252c55a6
  24. May 06, 2008
  25. Mar 29, 2008
    • Christophe Geuzaine's avatar
      · 5be5ad64
      Christophe Geuzaine authored
      ******************************
      *   WARNING - PLEASE TEST    *
      ******************************
      
      - changed I/O so that we NEVER change vertex number ids once a mesh has
      been generated (or loaded)
      
      - removed dataIndex from MVertex: stepData in PVewDataGModel now directly
      uses the vertex/element number ids. This can lead to increased memory
      use in corner cases (for which PViewDataList works fine, so it's not a
      big deal), but it is simpler and faster
      5be5ad64
  26. Mar 20, 2008
  27. Feb 24, 2008
    • Christophe Geuzaine's avatar
      · 3b3fb9d0
      Christophe Geuzaine authored
      introduce notion of entities in PViewData (in prepa for gmodel stuff)
      3b3fb9d0
  28. Feb 20, 2008
  29. Feb 18, 2008
  30. Feb 17, 2008
  31. Feb 16, 2008
  32. Jan 14, 2008
    • Jean-François Remacle's avatar
      Lots of 2d mesh improvements : · ee85a0be
      Jean-François Remacle authored
      	-) A bug has been corrected in the MeshAdapt Procedure
      	-) The 2D Delaunay is now Anisotropic
      	-) 3D Sliver removal procedure has been improved
      	-) Curvilinear mesh generation has been slightly improved,
      	   even if it is still far from done
      JFR
      ee85a0be
Loading