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Commit fd1edc03 authored by Christophe Geuzaine's avatar Christophe Geuzaine
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Mesh.Algorithm = 6; //(1=MeshAdapt, 2=Automatic, 5=Delaunay, 6=Frontal, 7=bamg, 8=delquad)
Mesh.RemeshParametrization=0; //(0=harmonic_circle, 1=conformal, 2=rbf, 3=harmonic_plane, 4=convex_circle, 5=convex_plane, 6=harmonic square" Geometry.HideCompounds = 0; // show underlying STL
Mesh.RemeshAlgorithm=2; //(0) nosplit (1) automatic (2) split metis
Mesh.CharacteristicLengthFactor=0.2; Mesh.RemeshAlgorithm=1; //(0) nosplit (1) automatic (2) split metis
//Mesh.Algorithm3D = 4; //Frontal (4) Delaunay(1)
Merge "skullU.stl"; Mesh.CharacteristicLengthFactor=0.2;
CreateTopology;
Compound Surface(200)={1} ; Merge "skull.stl";
Surface Loop(300)={200}; Compound Surface(200)={1};
Volume(301)={300};
Physical Surface (501)={200}; Physical Surface (501)={200};
Physical Volume(502)={301};
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