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refactored Opengl_Window.handle() should behave exactly like the old version, but now it is at least (somewhat) readable and ready to be generalized for more complicated projection matrices
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- Common/Context.h 1 addition, 0 deletionsCommon/Context.h
- Fltk/Opengl_Window.cpp 155 additions, 140 deletionsFltk/Opengl_Window.cpp
- Fltk/Opengl_Window.h 29 additions, 10 deletionsFltk/Opengl_Window.h
- Graphics/Draw.cpp 6 additions, 1 deletionGraphics/Draw.cpp
- tutorial/t9.geo 3 additions, 1 deletiontutorial/t9.geo
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