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Christophe Geuzaine authored
refactored Opengl_Window.handle() should behave exactly like the old version, but now it is at least (somewhat) readable and ready to be generalized for more complicated projection matrices
Christophe Geuzaine authoredrefactored Opengl_Window.handle() should behave exactly like the old version, but now it is at least (somewhat) readable and ready to be generalized for more complicated projection matrices