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rewrote the smooth normal routines: - the averaging is now done by clusters, which is much better for geometries that have sharp edges (it's a little slower, but the visual results are much better) - there is now only a single smooth normal container in the mesh (instead of one per surface)
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- Common/DefaultOptions.h 2 additions, 2 deletionsCommon/DefaultOptions.h
- Common/Makefile 6 additions, 6 deletionsCommon/Makefile
- Common/SmoothNormals.cpp 56 additions, 91 deletionsCommon/SmoothNormals.cpp
- Common/SmoothNormals.h 30 additions, 25 deletionsCommon/SmoothNormals.h
- Common/Views.cpp 16 additions, 13 deletionsCommon/Views.cpp
- Fltk/Callbacks.cpp 6 additions, 1 deletionFltk/Callbacks.cpp
- Fltk/Makefile 42 additions, 41 deletionsFltk/Makefile
- Geo/Makefile 13 additions, 13 deletionsGeo/Makefile
- Graphics/Iso.cpp 2 additions, 3 deletionsGraphics/Iso.cpp
- Graphics/Makefile 37 additions, 35 deletionsGraphics/Makefile
- Graphics/Mesh.cpp 35 additions, 38 deletionsGraphics/Mesh.cpp
- Graphics/PostElement.cpp 4 additions, 7 deletionsGraphics/PostElement.cpp
- Mesh/Create.cpp 1 addition, 4 deletionsMesh/Create.cpp
- Mesh/Generator.cpp 5 additions, 1 deletionMesh/Generator.cpp
- Mesh/Makefile 25 additions, 24 deletionsMesh/Makefile
- Mesh/Mesh.h 1 addition, 1 deletionMesh/Mesh.h
- Parser/Makefile 10 additions, 10 deletionsParser/Makefile
- Plugin/Makefile 73 additions, 73 deletionsPlugin/Makefile
- doc/VERSIONS 2 additions, 2 deletionsdoc/VERSIONS
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