- Jan 14, 2006
-
-
Christophe Geuzaine authored
rewrote the smooth normal routines: - the averaging is now done by clusters, which is much better for geometries that have sharp edges (it's a little slower, but the visual results are much better) - there is now only a single smooth normal container in the mesh (instead of one per surface)
-
- Jan 11, 2006
-
-
Christophe Geuzaine authored
add little button to add param name for entity in vis browser + refresh vis browser after adding new entities
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
-
- Jan 10, 2006
-
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
fixed rare crash in selection due to unbalanced stack (now the stack only contains actual entities--or nothing; and the zero-depth stack is treated correctly)
-
- Jan 08, 2006
-
-
Christophe Geuzaine authored
cleanup
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
remove fixed bugs, add couple new ones
-
Christophe Geuzaine authored
there are still annoying bigs with ellipses. pfff.
-
- Jan 07, 2006
-
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
missing CIRC_INV/ELLI_INV cases all over the place
-
Christophe Geuzaine authored
consolidate all multi-entity selection routines into a single routine
-
Christophe Geuzaine authored
slightly modified gui for transformations so that we can transform several entities at once
-
Christophe Geuzaine authored
when we delete the curve num, also delete the curve -num (otherwise the control points cannot be removed, since there are still attached to the -num curve )
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
add missing sanity check in interpolateUBS
-
Christophe Geuzaine authored
-
- Jan 06, 2006
-
-
Christophe Geuzaine authored
trying to fix bug when one transforms a point *after* a curve based on this point has been created (missing End_Curve())
-
Christophe Geuzaine authored
trying to fix pb when transforming surfaces with negative curves in the line loop
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
- new button under the graphic window to temporarily disable mouse selection (speeds-up redrawing of very large models + permits to rotate/zoom-in a model in selection mode even when the whole screen is full of selectable entities--e.g. a surface mesh) - new "lasso" selection mode (to select entities using the same kind of lasso as the lasso zoom: just Ctrl+click, then drag the mouse in selection mode; the shortcuts are the same as for the lasso zoom) - it is now possible to unselect entities using the middle mouse button (only for the creation of physicals at the moment; not sure if it's useful in the other cases) - new button in visibility browser to invert the current selection (very useful e.g. when multiple physical entities are associated with a given elementary entity, in order to "peel" away the model when adding new physicals; cf. philou) - changed meaning of Escape shortcut (cancel lasso or toggle mouse selection) + restore standard fltk Escape handling for all dialog windows - updated copyright string - new mesh label mode (coordinates); all label types are now also available for mesh vertices - added option in 'Print Option' dialog to disable printing of help strings - added a comment string with the date when creating a new file - new snapping grid for adding points in the GUI
-
Christophe Geuzaine authored
- new button under the graphic window to temporarily disable mouse selection (speeds-up redrawing of very large models + permits to rotate/zoom-in a model in selection mode even when the whole screen is full of selectable entities--e.g. a surface mesh) - new "lasso" selection mode (to select entities using the same kind of lasso as the lasso zoom: just Ctrl+click, then drag the mouse in selection mode; the shortcuts are the same as for the lasso zoom) - it is now possible to unselect entities using the middle mouse button (only for the creation of physicals at the moment; not sure if it's useful in the other cases) - new button in visibility browser to invert the current selection (very useful e.g. when multiple physical entities are associated with a given elementary entity, in order to "peel" away the model when adding new physicals; cf. philou) - changed meaning of Escape shortcut (cancel lasso or toggle mouse selection) + restore standard fltk Escape handling for all dialog windows - updated copyright string - new mesh label mode (coordinates); all label types are now also available for mesh vertices - added option in 'Print Option' dialog to disable printing of help strings - added a comment string with the date when creating a new file - new snapping grid for adding points in the GUI
-
- Dec 28, 2005
-
-
Christophe Geuzaine authored
-
- Dec 22, 2005
-
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
Removed all compile-time depdencies on byte ordering (big- or little- endianness). Replaced them with run-time conversions where necessary (only for packing/unpacking of colors into unsigned ints). Performance hit should be negligeable, but this will allow to compile Universal Binaries on Mac in a single step (instead of having to compile the PPC/big-endian and the i386/little-endian separately, which wouls be a royal pain in the butt).
-
- Dec 21, 2005
-
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
change default browser on non-Win/Mac to firefox
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
print external and direct msgs in blue
-
Christophe Geuzaine authored
forgot scaling
-
Christophe Geuzaine authored
added radial gradient ;-)
-
- Dec 20, 2005
-
-
Christophe Geuzaine authored
don't print the stupid category headers if in 'diff' mode
-
Christophe Geuzaine authored
upgrade to latset gl2ps
-
- Dec 19, 2005
-
-
Christophe Geuzaine authored
-