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Commit bbcd76a9 authored by Christophe Geuzaine's avatar Christophe Geuzaine
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cleanings

parent 2aaa1615
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// $Id: Draw.cpp,v 1.24 2001-04-17 06:55:47 geuzaine Exp $ // $Id: Draw.cpp,v 1.25 2001-08-06 16:47:57 geuzaine Exp $
#include "Gmsh.h" #include "Gmsh.h"
#include "GmshUI.h" #include "GmshUI.h"
...@@ -137,22 +137,11 @@ void Orthogonalize(int x, int y){ ...@@ -137,22 +137,11 @@ void Orthogonalize(int x, int y){
void InitRenderModel(void) void InitRenderModel(void)
{ {
int i; int i;
float ambient[] = {0.5, 0.5, 0.5};
float diffuse[] = {0.4, 0.4, 0.4};
float specular[4]; float specular[4];
if(CTX.post.smooth){//temporaire
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, ambient);
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diffuse);
}
for(i = 0 ; i < 6 ; i++){ for(i = 0 ; i < 6 ; i++){
if(CTX.light[i]){ if(CTX.light[i]){
glLightfv((GLenum)(GL_LIGHT0 + i), GL_POSITION, CTX.light_position[i]); glLightfv((GLenum)(GL_LIGHT0 + i), GL_POSITION, CTX.light_position[i]);
if(CTX.post.smooth){//temporaire
glLightfv((GLenum)(GL_LIGHT0 + i), GL_AMBIENT, ambient);
glLightfv((GLenum)(GL_LIGHT0 + i), GL_DIFFUSE, diffuse);
}
glEnable((GLenum)(GL_LIGHT0 + i)); glEnable((GLenum)(GL_LIGHT0 + i));
} }
} }
......
// $Id: Entity.cpp,v 1.10 2001-08-03 21:27:20 geuzaine Exp $ // $Id: Entity.cpp,v 1.11 2001-08-06 16:47:57 geuzaine Exp $
#include "Gmsh.h" #include "Gmsh.h"
#include "GmshUI.h" #include "GmshUI.h"
...@@ -77,11 +77,6 @@ void Draw_Triangle (double *x, double *y, double *z, double *n, ...@@ -77,11 +77,6 @@ void Draw_Triangle (double *x, double *y, double *z, double *n,
void Draw_Quadrangle (double *x, double *y, double *z, double *n, void Draw_Quadrangle (double *x, double *y, double *z, double *n,
double Raise[3][5], int shade){ double Raise[3][5], int shade){
/*
I think this gives better results
*/
double x2[3]={x[2],x[3],x[0]}; double x2[3]={x[2],x[3],x[0]};
double y2[3]={y[2],y[3],y[0]}; double y2[3]={y[2],y[3],y[0]};
double z2[3]={z[2],z[3],z[0]}; double z2[3]={z[2],z[3],z[0]};
......
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