diff --git a/Graphics/Draw.cpp b/Graphics/Draw.cpp
index b88f2157474cf1dd1dbfe4b8443f57c7a46e863f..7eef57c33aaad2b88ee94dc57e702c0b3f7b5c4c 100644
--- a/Graphics/Draw.cpp
+++ b/Graphics/Draw.cpp
@@ -1,4 +1,4 @@
-// $Id: Draw.cpp,v 1.24 2001-04-17 06:55:47 geuzaine Exp $
+// $Id: Draw.cpp,v 1.25 2001-08-06 16:47:57 geuzaine Exp $
 
 #include "Gmsh.h"
 #include "GmshUI.h"
@@ -137,22 +137,11 @@ void Orthogonalize(int x, int y){
 void InitRenderModel(void)
 {
   int i;
-  float ambient[] = {0.5, 0.5, 0.5};
-  float diffuse[] = {0.4, 0.4, 0.4};
   float specular[4];
 
-  if(CTX.post.smooth){//temporaire
-    glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, ambient);
-    glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diffuse);
-  }
-
   for(i = 0 ; i < 6 ; i++){
     if(CTX.light[i]){
       glLightfv((GLenum)(GL_LIGHT0 + i), GL_POSITION, CTX.light_position[i]);
-      if(CTX.post.smooth){//temporaire
-	glLightfv((GLenum)(GL_LIGHT0 + i), GL_AMBIENT, ambient);
-	glLightfv((GLenum)(GL_LIGHT0 + i), GL_DIFFUSE, diffuse);
-      }
       glEnable((GLenum)(GL_LIGHT0 + i));
     }
   }
diff --git a/Graphics/Entity.cpp b/Graphics/Entity.cpp
index 81372d92ccfc94938ee1ee811f6b8ae30da02724..6ea36391497c04c24ae19349bd7817f7f13ffb31 100644
--- a/Graphics/Entity.cpp
+++ b/Graphics/Entity.cpp
@@ -1,4 +1,4 @@
-// $Id: Entity.cpp,v 1.10 2001-08-03 21:27:20 geuzaine Exp $
+// $Id: Entity.cpp,v 1.11 2001-08-06 16:47:57 geuzaine Exp $
 
 #include "Gmsh.h"
 #include "GmshUI.h"
@@ -77,11 +77,6 @@ void Draw_Triangle (double *x, double *y, double *z, double *n,
 
 void Draw_Quadrangle (double *x, double *y, double *z, double *n,
                       double Raise[3][5], int shade){
-
-  /*
-    I think this gives better results
-  */
-  
   double x2[3]={x[2],x[3],x[0]};
   double y2[3]={y[2],y[3],y[0]};
   double z2[3]={z[2],z[3],z[0]};