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Commit b436ca26 authored by Christophe Geuzaine's avatar Christophe Geuzaine
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doc 2nd order elements
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\input texinfo.tex @c -*-texinfo-*- \input texinfo.tex @c -*-texinfo-*-
@c $Id: gmsh.texi,v 1.180 2005-03-26 05:39:48 geuzaine Exp $ @c $Id: gmsh.texi,v 1.181 2005-03-26 21:24:23 geuzaine Exp $
@c @c
@c Copyright (C) 1997-2005 C. Geuzaine, J.-F. Remacle @c Copyright (C) 1997-2005 C. Geuzaine, J.-F. Remacle
@c @c
...@@ -3185,11 +3185,12 @@ post-processing file formats.}, i.e., ...@@ -3185,11 +3185,12 @@ post-processing file formats.}, i.e.,
etc. etc.
@end itemize @end itemize
and the ordering of the nodes is given in @ref{Gmsh node ordering}; for The ordering of the nodes is given in @ref{Gmsh node ordering}. For second
second order elements, the first order nodes are given first, followed by order elements, the first order nodes are given first, followed by the nodes
the nodes associated with the edges, followed by the nodes associated with associated with the edges, followed by the nodes associated with the
the quadrangular faces (if any), followed by the nodes associated with the quadrangular faces (if any), followed by the nodes associated with the
volume (if any). volume (if any). The ordering of these additional nodes follows the ordering
of the edges and quadrangular faces given in @ref{Gmsh node ordering}.
The values are given by time step, by node and by component, i.e.: The values are given by time step, by node and by component, i.e.:
@example @example
...@@ -3219,12 +3220,9 @@ define the text alignment (0=bottom-left, 1=bottom-center, 2=bottom-right, ...@@ -3219,12 +3220,9 @@ define the text alignment (0=bottom-left, 1=bottom-center, 2=bottom-right,
8=center-right). 8=center-right).
For the 3D text objects, the three first @w{@var{expression}s} in For the 3D text objects, the three first @w{@var{expression}s} in
@var{list-of-coords} give the position of the leftmost element of the string @var{list-of-coords} give the XYZ position of the string in model (real
in model (real world) coordinates. If the fourth @var{expression} is equal world) coordinates. The fourth @var{expression} has the same meaning as the
to zero, the text is displayed using the default font and size. Otherwise, third @var{expression} in 2D text objects.
the fourth @var{expression} is converted into an integer whose eight lower
bits give the font size and whose eight next bits select the font (the index
corresponds to the position in the font menu in the GUI).
For both 2D and 3D text objects, the @var{list-of-values} can contain an For both 2D and 3D text objects, the @var{list-of-values} can contain an
arbitrary number of @w{@var{char-expression}s}. arbitrary number of @w{@var{char-expression}s}.
...@@ -3362,6 +3360,13 @@ For example, @var{vector-triangle-value} is defined as: ...@@ -3362,6 +3360,13 @@ For example, @var{vector-triangle-value} is defined as:
@dots{} @dots{}
@end example @end example
The ordering of the nodes is given in @ref{Gmsh node ordering}. For second
order elements, the first order nodes are given first, followed by the nodes
associated with the edges, followed by the nodes associated with the
quadrangular faces (if any), followed by the nodes associated with the
volume (if any). The ordering of these additional nodes follows the ordering
of the edges and quadrangular faces given in @ref{Gmsh node ordering}.
@item @var{text2d} @item @var{text2d}
is a list of 4 double precision numbers: is a list of 4 double precision numbers:
@example @example
...@@ -3391,13 +3396,10 @@ is a list of 5 double precision numbers ...@@ -3391,13 +3396,10 @@ is a list of 5 double precision numbers
@example @example
@var{coord1} @var{coord2} @var{coord3} @var{style} @var{index} @var{coord1} @var{coord2} @var{coord3} @var{style} @var{index}
@end example @end example
where @var{coord1}, @var{coord2} and @var{coord3} give the coordinates of where @var{coord1}, @var{coord2} and @var{coord3} give the XYZ coordinates
the leftmost element of the 3D string in model (real world) coordinates, of the string in model (real world) coordinates, @var{index} gives the
@var{index} gives the starting index of the string in @var{text3d-chars}. starting index of the string in @var{text3d-chars}, and @var{style} has the
If @var{style} is equal to zero, the text is displayed using the default same meaning as in @var{text2d}.
font and size. Otherwise, @var{style} is converted into an integer whose
eight lower bits give the font size and whose eight next bits select the font
(the index corresponds to the position in the font menu in the GUI).
@item @var{text3d-chars} @item @var{text3d-chars}
is a list of @var{nb-text3d-chars} chars. Substrings are separated with the is a list of @var{nb-text3d-chars} chars. Substrings are separated with the
......
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