Skip to content
GitLab
Explore
Sign in
Register
Primary navigation
Search or go to…
Project
gmsh
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Wiki
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Snippets
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Model registry
Operate
Environments
Monitor
Incidents
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Terms and privacy
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
Larry Price
gmsh
Commits
89cc033b
Commit
89cc033b
authored
15 years ago
by
Christophe Geuzaine
Browse files
Options
Downloads
Patches
Plain Diff
doc fixes
parent
a7e9d3d9
No related branches found
No related tags found
No related merge requests found
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
doc/texinfo/gmsh.texi
+15
-17
15 additions, 17 deletions
doc/texinfo/gmsh.texi
with
15 additions
and
17 deletions
doc/texinfo/gmsh.texi
+
15
−
17
View file @
89cc033b
...
@@ -20,10 +20,9 @@
...
@@ -20,10 +20,9 @@
@c
@c
@c =========================================================================
@c =========================================================================
@c
%**start of header
@c
%**start of header
@setfilename gmsh.info
@setfilename gmsh.info
@set GMSH-VERSION 2.4
@set GMSH-VERSION 2.4
@set COPYRIGHT @copyright
{}
1997-2009 Christophe Geuzaine, Jean-Fran@,
{
c
}
ois Remacle
@set COPYRIGHT @copyright
{}
1997-2009 Christophe Geuzaine, Jean-Fran@,
{
c
}
ois Remacle
@c
@settitle Gmsh @value
{
GMSH-VERSION
}
@settitle Gmsh @value
{
GMSH-VERSION
}
@footnotestyle separate
@footnotestyle separate
@setchapternewpage odd
@setchapternewpage odd
...
@@ -316,7 +315,7 @@ always available on @uref{http://geuz.org/gmsh/}. Please send all
...
@@ -316,7 +315,7 @@ always available on @uref{http://geuz.org/gmsh/}. Please send all
Gmsh-related questions to the public Gmsh mailing list at
Gmsh-related questions to the public Gmsh mailing list at
@email
{
gmsh@@geuz.org
}
.
@email
{
gmsh@@geuz.org
}
.
@sp
2
@sp
1
If you want to integrate Gmsh into a closed-source software, or want to sell
If you want to integrate Gmsh into a closed-source software, or want to sell
a modified closed-source version of Gmsh, please contact one of the
a modified closed-source version of Gmsh, please contact one of the
...
@@ -2511,11 +2510,10 @@ can be applied to generate the final mesh:
...
@@ -2511,11 +2510,10 @@ can be applied to generate the final mesh:
The ``MeshAdapt'' algorithm@footnote
{
C. Geuzaine and J.-F. Remacle,
The ``MeshAdapt'' algorithm@footnote
{
C. Geuzaine and J.-F. Remacle,
@emph
{
Gmsh: a three-dimensional finite element mesh generator with
@emph
{
Gmsh: a three-dimensional finite element mesh generator with
built-in pre- and post-processing facilities
}
, International Journal for
built-in pre- and post-processing facilities
}
, International Journal for
Numerical Methods in Engineering, Accepted for publication, 2009.
}
is
Numerical Methods in Engineering 79(11), pp. 1309--1331, 2009.
}
is based
based on local mesh modifications. This technique makes use of edge
on local mesh modifications. This technique makes use of edge swaps,
swaps, splits, and collapses: long edges are split, short edges are
splits, and collapses: long edges are split, short edges are collapsed,
collapsed, and edges are swapped if a better geometrical configuration
and edges are swapped if a better geometrical configuration is obtained.
is obtained.
@item
@item
The ``Delaunay'' algorithm is inspired by the work of the GAMMA team at
The ``Delaunay'' algorithm is inspired by the work of the GAMMA team at
INRIA@footnote
{
P.-L. George and P. Frey, @emph
{
Mesh generation
}
, Hermes,
INRIA@footnote
{
P.-L. George and P. Frey, @emph
{
Mesh generation
}
, Hermes,
...
@@ -2853,7 +2851,7 @@ Here is a list of all other mesh commands currently available:
...
@@ -2853,7 +2851,7 @@ Here is a list of all other mesh commands currently available:
@ftable @code
@ftable @code
@item Point | Line @
{
@var
{
expression-list
}
@
}
In Surface @
{
@var
{
expression
}
@
}
;
@item Point | Line @
{
@var
{
expression-list
}
@
}
In Surface @
{
@var
{
expression
}
@
}
;
Embed the point(s) or line(s) in the given surface. The surface mesh
Embed the point(s) or line(s) in the given surface. The surface mesh
will conform to the mesh of the point(s) or lines(s). Note that embeded
will conform to the mesh of the point(s) or lines(s). Note that embed
d
ed
lines only work with the MeshAdapt 2-D algorithm.
lines only work with the MeshAdapt 2-D algorithm.
@item Coherence Mesh;
@item Coherence Mesh;
...
@@ -5054,7 +5052,7 @@ system and and the full geometry.
...
@@ -5054,7 +5052,7 @@ system and and the full geometry.
IGES files do not contain the topology of the model, and tolerance
IGES files do not contain the topology of the model, and tolerance
problems can thus appear when the OpenCASCADE importer cannot identify
problems can thus appear when the OpenCASCADE importer cannot identify
two (close) curves as actually being i
n
dentical.
two (close) curves as actually being identical.
The best solution is to @emph
{
not use IGES and use STEP
}
instead. If you
The best solution is to @emph
{
not use IGES and use STEP
}
instead. If you
really have to use IGES, check that you don't have duplicate curves
really have to use IGES, check that you don't have duplicate curves
...
@@ -5290,13 +5288,13 @@ There can be several reasons:
...
@@ -5290,13 +5288,13 @@ There can be several reasons:
the plugin might be written for specific element types only (for
the plugin might be written for specific element types only (for
example, only for scalar triangles or tetrahedra). In that case, you
example, only for scalar triangles or tetrahedra). In that case, you
should transform your view before running the plugin (you can use
should transform your view before running the plugin (you can use
Plugin(DecomposeinSimplex) to transform all quads, hexas, prisms
and
@code
{
Plugin(DecomposeinSimplex)
}
to transform all quads, hexas, prisms
pyramids into triangles and tetrahedra).
and
pyramids into triangles and tetrahedra).
@item
@item
the plugin might expect a mesh while all you provide is a point
the plugin might expect a mesh while all you provide is a point
cloud. In 2D, you can use Plugin(Triangulate) to transform a
point cloud
cloud. In 2D, you can use
@code
{
Plugin(Triangulate)
}
to transform a
into a triangulated surface.
A
3D
version of this plugin is not
point cloud
into a triangulated surface.
In
3D
you can use
available yet but it is on our TODO list
.
@code
{
Plugin(Tetrahedralize)
}
.
@item
@item
the input parameters are out of range.
the input parameters are out of range.
@end itemize
@end itemize
...
...
This diff is collapsed.
Click to expand it.
Preview
0%
Loading
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Save comment
Cancel
Please
register
or
sign in
to comment