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Commit 89cc033b authored by Christophe Geuzaine's avatar Christophe Geuzaine
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doc fixes

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......@@ -20,10 +20,9 @@
@c
@c =========================================================================
@c %**start of header
@setfilename gmsh.info
@set GMSH-VERSION 2.4
@set COPYRIGHT @copyright{} 1997-2009 Christophe Geuzaine, Jean-Fran@,{c}ois Remacle
@c
@setfilename gmsh.info
@set GMSH-VERSION 2.4
@set COPYRIGHT @copyright{} 1997-2009 Christophe Geuzaine, Jean-Fran@,{c}ois Remacle
@settitle Gmsh @value{GMSH-VERSION}
@footnotestyle separate
@setchapternewpage odd
......@@ -316,7 +315,7 @@ always available on @uref{http://geuz.org/gmsh/}. Please send all
Gmsh-related questions to the public Gmsh mailing list at
@email{gmsh@@geuz.org}.
@sp 2
@sp 1
If you want to integrate Gmsh into a closed-source software, or want to sell
a modified closed-source version of Gmsh, please contact one of the
......@@ -2511,11 +2510,10 @@ can be applied to generate the final mesh:
The ``MeshAdapt'' algorithm@footnote{C. Geuzaine and J.-F. Remacle,
@emph{Gmsh: a three-dimensional finite element mesh generator with
built-in pre- and post-processing facilities}, International Journal for
Numerical Methods in Engineering, Accepted for publication, 2009.} is
based on local mesh modifications. This technique makes use of edge
swaps, splits, and collapses: long edges are split, short edges are
collapsed, and edges are swapped if a better geometrical configuration
is obtained.
Numerical Methods in Engineering 79(11), pp. 1309--1331, 2009.} is based
on local mesh modifications. This technique makes use of edge swaps,
splits, and collapses: long edges are split, short edges are collapsed,
and edges are swapped if a better geometrical configuration is obtained.
@item
The ``Delaunay'' algorithm is inspired by the work of the GAMMA team at
INRIA@footnote{P.-L. George and P. Frey, @emph{Mesh generation}, Hermes,
......@@ -2853,7 +2851,7 @@ Here is a list of all other mesh commands currently available:
@ftable @code
@item Point | Line @{ @var{expression-list} @} In Surface @{ @var{expression} @};
Embed the point(s) or line(s) in the given surface. The surface mesh
will conform to the mesh of the point(s) or lines(s). Note that embeded
will conform to the mesh of the point(s) or lines(s). Note that embedded
lines only work with the MeshAdapt 2-D algorithm.
@item Coherence Mesh;
......@@ -5054,7 +5052,7 @@ system and and the full geometry.
IGES files do not contain the topology of the model, and tolerance
problems can thus appear when the OpenCASCADE importer cannot identify
two (close) curves as actually being indentical.
two (close) curves as actually being identical.
The best solution is to @emph{not use IGES and use STEP} instead. If you
really have to use IGES, check that you don't have duplicate curves
......@@ -5290,13 +5288,13 @@ There can be several reasons:
the plugin might be written for specific element types only (for
example, only for scalar triangles or tetrahedra). In that case, you
should transform your view before running the plugin (you can use
Plugin(DecomposeinSimplex) to transform all quads, hexas, prisms and
pyramids into triangles and tetrahedra).
@code{Plugin(DecomposeinSimplex)} to transform all quads, hexas, prisms
and pyramids into triangles and tetrahedra).
@item
the plugin might expect a mesh while all you provide is a point
cloud. In 2D, you can use Plugin(Triangulate) to transform a point cloud
into a triangulated surface. A 3D version of this plugin is not
available yet but it is on our TODO list.
cloud. In 2D, you can use @code{Plugin(Triangulate)} to transform a
point cloud into a triangulated surface. In 3D you can use
@code{Plugin(Tetrahedralize)}.
@item
the input parameters are out of range.
@end itemize
......
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