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Commit 59088012 authored by Christophe Geuzaine's avatar Christophe Geuzaine
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......@@ -67,10 +67,14 @@ Geometry.Points = 1; // Display geometry points?
Geometry.Lines = 1; // Display geometry curves?
Geometry.Surfaces = 0; // Display geometry surfaces?
Geometry.Volumes = 0; // Display geometry volumes? (not implemented yet)
Geometry.PointsNumbers = 1; // Display points numbers?
Geometry.LinesNumbers = 1; // Display curve numbers?
Geometry.PointsNumbers = 0; // Display points numbers?
Geometry.LinesNumbers = 0; // Display curve numbers?
Geometry.SurfacesNumbers = 0; // Display surface numbers?
Geometry.VolumesNumbers = 0; // Display volume numbers? (not implemented yet)
Geometry.PointSize = 3; // Display size of points (in pixels)
Geometry.PointSelectSize = 5; // Display size of selected points (in pixels)
Geometry.LineWidth = 1; // Display width of lines (in pixels)
Geometry.LineSelectWidth = 2; // Display width of selected lines (in pixels)
Geometry.Aspect = 0; // Not used
Geometry.Highlight = 0; // Not used
Geometry.OldCircle = 0; // Use old circle description (compatibility option for old Gmsh geometries)
......@@ -112,10 +116,12 @@ Mesh.PointsNumbers = 0; // Display mesh vertices numbers?
Mesh.LinesNumbers = 0; // Display mesh line numbers?
Mesh.SurfacesNumbers = 0; // Display mesh surface numbers?
Mesh.VolumesNumbers = 0; // Display mesh elements numbers?
Mesh.PointSize = 2; // Display size of points (in pixels)
Mesh.LineWidth = 1; // Display width of lines (in pixels)
Mesh.Aspect = 0; // Mesh apsect (0=wireframe, 1=hidden lines, 2=solid)
Mesh.Format = 1; // Mesh output format (1=MSH, 2=UNV)
Mesh.Smoothing = 0; // Number of smoothing steps applied to the final mesh
Mesh.Algorithm = 1; // 2D mesh algorithm (1=isotropic, 2=anisotropic)
Mesh.Algorithm = 3; // 2D mesh algorithm (1=isotropic, 2=anisotropic, 3=triangle)
Mesh.PointInsertion = 1; // Point insertion method for isotropic 2D algorithm (1=center of circ. circle, 2=voronoi, 3=cog)
Mesh.SpeedMax = 0; // Disable dubious point insertion tests
Mesh.MinimumCirclePoints = 7; // Minimum number of points used to mesh a circle
......@@ -159,6 +165,8 @@ PostProcessing.Scales = 1; // Show value scales
PostProcessing.Link = 0; // Link post-processing views (0=none, 1,2=changes in visible/all, 3,4=everything in visible/all)
PostProcessing.Smoothing = 0; // Apply (non-reversible) smoothing to post-processing view when merged
PostProcessing.AnimationDelay = 0.25; // Delay (in seconds) between to animation frames
PostProcessing.PointSize = 2; // Display size of points (in pixels)
PostProcessing.LineWidth = 1; // Display width of lines (in pixels)
//
// View options
//
......@@ -171,6 +179,7 @@ View.NbIso = 15; // Number of intervals
View.Boundary = 0; // Draw the N-b dimensional boundary of the simplex (N=dimension, b=option value)
View.Light = 0; // Enable light sources?
View.SmoothNormals = 0; // Smooth the normals?
View.AngleSmoothNormals = 15; // Threshold angle below which we do not smooth the normals
View.ShowElement = 0; // Show element boundaries?
View.ShowTime = 1; // Show time value (or time step) if NbTimeStep > 1?
View.ShowScale = 1; // Show value scale?
......@@ -255,16 +264,15 @@ View.ColorTable = {
//
// Print options
//
Print.Font = "Courier"; // Font used for postscript printing
Print.EpsFont = "Courier"; // Font used for postscript printing
Print.Format = 10; // Print format
Print.EpsQuality = 2; // Postscript quality (1=simple sort, 2=recursive sort)
Print.EpsBackground = 0; // Save image background in postscript output
Print.EpsFontSize = 12; // Font size used for postscript printing
Print.EpsPointSizeFactor = 1; // Size factor for points in postscript output
Print.EpsLineWidthFactor = 1; // Width factor for lines in postscript output
Print.JpegQuality = 85; // JPEG quality (between 1 and 100)
Print.GifDither = 0; // Apply dithering to GIF output
Print.GifSort = 1; // Sort the colormap in GIF output
Print.GifInterlace = 0; // Interlace GIF output
Print.GifTransparent = 0; // Output transparent GIF image
Print.FontSize = 12; // Font size used for postscript printing
Print.GeometryLineWidth = 8; // Width factor for geometry lines in postscript output (10 looks nice for geometry+mesh display)
Print.MeshLineWidth = 1; // Width factor for mesh lines in postscript output (1 looks nice for geometry+mesh display)
Print.PostProcessingLineWidth = 2; // Width factor for post-processing lines in postscript output
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