-
- Downloads
instead of drawing in immediate mode (in-between Draw() calls) in HighlightEntity, just redraw the whole scene. It's slower, but on modern machines it should be OK. This way we can deal with vertex arrays and mesh highlights easily. I will revert this change if too many people complain...
Showing
- Common/Options.cpp 7 additions, 3 deletionsCommon/Options.cpp
- Common/VertexArray.cpp 1 addition, 15 deletionsCommon/VertexArray.cpp
- Common/VertexArray.h 0 additions, 1 deletionCommon/VertexArray.h
- Fltk/Callbacks.cpp 99 additions, 103 deletionsFltk/Callbacks.cpp
- Fltk/Opengl.cpp 2 additions, 1 deletionFltk/Opengl.cpp
- Graphics/Geom.cpp 19 additions, 29 deletionsGraphics/Geom.cpp
- Graphics/Mesh.cpp 12 additions, 6 deletionsGraphics/Mesh.cpp
- TODO 1 addition, 9 deletionsTODO
Loading
Please register or sign in to comment