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Commit 5441001d authored by Christophe Geuzaine's avatar Christophe Geuzaine
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instead of drawing in immediate mode (in-between Draw() calls) in HighlightEntity,
just redraw the whole scene. It's slower, but on modern machines it should be OK.
This way we can deal with vertex arrays and mesh highlights easily. I will revert
this change if too many people complain...
parent 7cd6772b
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