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  1. Oct 09, 2005
    • Christophe Geuzaine's avatar
      · 5441001d
      Christophe Geuzaine authored
      instead of drawing in immediate mode (in-between Draw() calls) in HighlightEntity,
      just redraw the whole scene. It's slower, but on modern machines it should be OK.
      This way we can deal with vertex arrays and mesh highlights easily. I will revert
      this change if too many people complain...
      5441001d
    • Christophe Geuzaine's avatar
      · 7cd6772b
      Christophe Geuzaine authored
      - made meshed curves/surfaces selectable with the mouse
      - better selection algorithm (use depth info to find the "closest" match)
      7cd6772b
  2. Sep 26, 2005
    • Christophe Geuzaine's avatar
      · 54580886
      Christophe Geuzaine authored
      re-add the WIN32 test (the add_fd code is not ready)
      54580886
    • Christophe Geuzaine's avatar
      · 770efe07
      Christophe Geuzaine authored
      fix problem with redefinition of log2 on cygwin (Laurent told me that he had
      a warning on Mac 10.3 also)
      770efe07
  3. Sep 25, 2005
  4. Sep 23, 2005
    • Christophe Geuzaine's avatar
      · c2458c58
      Christophe Geuzaine authored
      "./configure --disable-contrib" to compile a vanilla version of Gmsh
      without any external code
      c2458c58
  5. Sep 22, 2005
  6. Sep 21, 2005
  7. Sep 20, 2005
  8. Sep 15, 2005
    • Christophe Geuzaine's avatar
      · 426f799c
      Christophe Geuzaine authored
      mention the variables file at the end of the configuration process
      426f799c
  9. Sep 11, 2005
  10. Sep 07, 2005
  11. Sep 02, 2005
    • Christophe Geuzaine's avatar
      typo · 87c57b27
      Christophe Geuzaine authored
      87c57b27
    • Christophe Geuzaine's avatar
      · 3dca46b4
      Christophe Geuzaine authored
      mention bug on Windows without Cygwin when reading binary post-pro files
      3dca46b4
    • Christophe Geuzaine's avatar
      · 67d4eda1
      Christophe Geuzaine authored
      explain #list[]
      67d4eda1
    • Christophe Geuzaine's avatar
      · 4973085a
      Christophe Geuzaine authored
      Fixed horrible performance of vertex array creation on Windows for
      very large post-pro views (> 1 millon triangles). The bottleneck is
      the memory reallocation, which is 100 (?) times slower than on
      Linux/Mac. Introduced some simple heuristics to estimate how many
      primitives will be displayed. A prepro pass (like for smooth normals)
      would be a more elegant solution.
      4973085a
  12. Aug 31, 2005
  13. Aug 30, 2005
  14. Aug 29, 2005
  15. Aug 26, 2005
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