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Commit 53498ac6 authored by Christophe Geuzaine's avatar Christophe Geuzaine
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set node renum=0 by default (weird side effects on some meshes: need to
take closer look)
parent 185e29a8
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...@@ -969,7 +969,7 @@ StringXNumber MeshOptions_Number[] = { ...@@ -969,7 +969,7 @@ StringXNumber MeshOptions_Number[] = {
"Random factor used in 2D and 3D meshing algorithm (test other values when the algorithm fails)" }, "Random factor used in 2D and 3D meshing algorithm (test other values when the algorithm fails)" },
{ F|O, "RecombineAlgo" , opt_mesh_recombine_algo , 1 , { F|O, "RecombineAlgo" , opt_mesh_recombine_algo , 1 ,
"Recombine algorithm (1=mixed triangles-quadrangles, 2=all quadrangles)" }, "Recombine algorithm (1=mixed triangles-quadrangles, 2=all quadrangles)" },
{ F|O, "RenumberNodes" , opt_mesh_renumber_nodes_continuous , 1. , { F|O, "RenumberNodes" , opt_mesh_renumber_nodes_continuous , 0. ,
"Renumber nodes to remove holes in the numbering sequence" }, "Renumber nodes to remove holes in the numbering sequence" },
{ F, "SaveAll" , opt_mesh_save_all , 0. , { F, "SaveAll" , opt_mesh_save_all , 0. ,
......
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