From 53498ac61b126c91e5960ed36bd2d885740c4749 Mon Sep 17 00:00:00 2001
From: Christophe Geuzaine <cgeuzaine@ulg.ac.be>
Date: Sat, 13 May 2006 22:02:46 +0000
Subject: [PATCH] set node renum=0 by default (weird side effects on some
 meshes: need to take closer look)

---
 Common/DefaultOptions.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/Common/DefaultOptions.h b/Common/DefaultOptions.h
index 5df329b9dc..680b457965 100644
--- a/Common/DefaultOptions.h
+++ b/Common/DefaultOptions.h
@@ -969,7 +969,7 @@ StringXNumber MeshOptions_Number[] = {
     "Random factor used in 2D and 3D meshing algorithm (test other values when the algorithm fails)" },
   { F|O, "RecombineAlgo" , opt_mesh_recombine_algo , 1 ,
     "Recombine algorithm (1=mixed triangles-quadrangles, 2=all quadrangles)" }, 
-  { F|O, "RenumberNodes" , opt_mesh_renumber_nodes_continuous , 1. , 
+  { F|O, "RenumberNodes" , opt_mesh_renumber_nodes_continuous , 0. , 
     "Renumber nodes to remove holes in the numbering sequence" },
 
   { F,   "SaveAll" , opt_mesh_save_all , 0. , 
-- 
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