Skip to content
Snippets Groups Projects
Commit 38078a57 authored by Christophe Geuzaine's avatar Christophe Geuzaine
Browse files

fix lasso zoom drawing
parent f60c2846
No related branches found
No related tags found
No related merge requests found
// $Id: Opengl_Window.cpp,v 1.53 2005-12-17 22:28:16 geuzaine Exp $ // $Id: Opengl_Window.cpp,v 1.54 2005-12-17 23:13:20 geuzaine Exp $
// //
// Copyright (C) 1997-2005 C. Geuzaine, J.-F. Remacle // Copyright (C) 1997-2005 C. Geuzaine, J.-F. Remacle
// //
...@@ -92,11 +92,11 @@ void MousePosition::recenter() ...@@ -92,11 +92,11 @@ void MousePosition::recenter()
void myZoom(MousePosition &click1, MousePosition &click2) void myZoom(MousePosition &click1, MousePosition &click2)
{ {
if(click1.wnr[0] == click2.wnr[0] || click1.wnr[1] == click2.wnr[1]) if(click1.win[0] == click2.win[0] || click1.win[1] == click2.win[1])
return; return;
CTX.s[0] *= (CTX.vxmax - CTX.vxmin) / (click2.wnr[0] - click1.wnr[0]); CTX.s[0] *= (double)CTX.viewport[2] / (click2.win[0] - click1.win[0]);
CTX.s[1] *= (CTX.vymax - CTX.vymin) / (click1.wnr[1] - click2.wnr[1]); CTX.s[1] *= (double)CTX.viewport[3] / (click2.win[1] - click1.win[1]);
CTX.s[2] = MIN(CTX.s[0], CTX.s[1]); // bof... CTX.s[2] = MIN(CTX.s[0], CTX.s[1]); // bof...
MousePosition tmp(click1); MousePosition tmp(click1);
...@@ -106,9 +106,9 @@ void myZoom(MousePosition &click1, MousePosition &click2) ...@@ -106,9 +106,9 @@ void myZoom(MousePosition &click1, MousePosition &click2)
tmp.t[1] = CTX.t[1]; tmp.t[1] = CTX.t[1];
tmp.recenter(); tmp.recenter();
WID->update_manip_window();
InitPosition(); InitPosition();
Draw(); Draw();
WID->update_manip_window();
} }
void Opengl_Window::draw() void Opengl_Window::draw()
...@@ -149,7 +149,8 @@ void Opengl_Window::draw() ...@@ -149,7 +149,8 @@ void Opengl_Window::draw()
glDisable(GL_DEPTH_TEST); glDisable(GL_DEPTH_TEST);
glMatrixMode(GL_PROJECTION); glMatrixMode(GL_PROJECTION);
glLoadIdentity(); glLoadIdentity();
gluOrtho2D(CTX.vxmin, CTX.vxmax, CTX.vymin, CTX.vymax); glOrtho((double)CTX.viewport[0], (double)CTX.viewport[2],
(double)CTX.viewport[1], (double)CTX.viewport[3], -1., 1.);
glMatrixMode(GL_MODELVIEW); glMatrixMode(GL_MODELVIEW);
glLoadIdentity(); glLoadIdentity();
glDisable(GL_DEPTH_TEST); glDisable(GL_DEPTH_TEST);
...@@ -160,11 +161,11 @@ void Opengl_Window::draw() ...@@ -160,11 +161,11 @@ void Opengl_Window::draw()
glLineWidth(0.2); glLineWidth(0.2);
for(int i = 0; i < 2; i++){ for(int i = 0; i < 2; i++){
glBegin(GL_LINE_STRIP); glBegin(GL_LINE_STRIP);
glVertex2d(click.wnr[0], click.wnr[1]); glVertex2d(click.win[0], CTX.viewport[3] - click.win[1]);
glVertex2d(zoom.wnr[0], click.wnr[1]); glVertex2d(zoom.win[0], CTX.viewport[3] - click.win[1]);
glVertex2d(zoom.wnr[0], zoom.wnr[1]); glVertex2d(zoom.win[0], CTX.viewport[3] - zoom.win[1]);
glVertex2d(click.wnr[0], zoom.wnr[1]); glVertex2d(click.win[0], CTX.viewport[3] - zoom.win[1]);
glVertex2d(click.wnr[0], click.wnr[1]); glVertex2d(click.win[0], CTX.viewport[3] - click.win[1]);
glEnd(); glEnd();
if(!i) zoom.set(); if(!i) zoom.set();
} }
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Please register or to comment