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Christophe Geuzaine authored
never ever change the immutable vertex numbers: otherwise we cannot use our algorithms from outside with prescribed boundary meshes -> use MVertex::_index instead (renamed setNum to forceNum to make sure we don't use setNum by mistake)
Christophe Geuzaine authorednever ever change the immutable vertex numbers: otherwise we cannot use our algorithms from outside with prescribed boundary meshes -> use MVertex::_index instead (renamed setNum to forceNum to make sure we don't use setNum by mistake)