never ever change the immutable vertex numbers: otherwise we cannot use our algorithms from outside with prescribed boundary meshes -> use MVertex::_index instead (renamed setNum to forceNum to make sure we don't use setNum by mistake)
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- Geo/GModelIO_OCC.cpp 4 additions, 5 deletionsGeo/GModelIO_OCC.cpp
- Geo/MVertex.cpp 1 addition, 1 deletionGeo/MVertex.cpp
- Geo/MVertex.h 10 additions, 8 deletionsGeo/MVertex.h
- Geo/discreteEdge.cpp 2 additions, 2 deletionsGeo/discreteEdge.cpp
- Mesh/BDS.cpp 6 additions, 6 deletionsMesh/BDS.cpp
- Mesh/Generator.cpp 0 additions, 13 deletionsMesh/Generator.cpp
- Mesh/meshGFaceDelaunayInsertion.cpp 95 additions, 93 deletionsMesh/meshGFaceDelaunayInsertion.cpp
- Mesh/meshGFaceOptimize.cpp 81 additions, 78 deletionsMesh/meshGFaceOptimize.cpp
- Mesh/meshGRegion.cpp 30 additions, 37 deletionsMesh/meshGRegion.cpp
- Mesh/meshGRegionDelaunayInsertion.cpp 6 additions, 6 deletionsMesh/meshGRegionDelaunayInsertion.cpp
- Mesh/meshGRegionDelaunayInsertion.h 8 additions, 8 deletionsMesh/meshGRegionDelaunayInsertion.h
- Mesh/qualityMeasures.cpp 15 additions, 21 deletionsMesh/qualityMeasures.cpp
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