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Mesh.cpp
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Christophe Geuzaine authored
getFirstPhysical -> getLastPhysical, so that the coloring gets made according to the latest physical entity created instead of the first one. Requested by philou; most interesting when creating physical groups on existing meshes.
Christophe Geuzaine authoredgetFirstPhysical -> getLastPhysical, so that the coloring gets made according to the latest physical entity created instead of the first one. Requested by philou; most interesting when creating physical groups on existing meshes.