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  1. Dec 05, 2005
    • Christophe Geuzaine's avatar
      · 8affcfcb
      Christophe Geuzaine authored
      getFirstPhysical -> getLastPhysical, so that the coloring gets made according
      to the latest physical entity created instead of the first one.
      
      Requested by philou; most interesting when creating physical groups on
      existing meshes.
      8affcfcb
  2. Dec 01, 2005
    • Christophe Geuzaine's avatar
      · 4912aa44
      Christophe Geuzaine authored
      say explictly that LaTeX XXX part output is without text
      4912aa44
  3. Nov 29, 2005
  4. Nov 28, 2005
  5. Nov 27, 2005
  6. Nov 26, 2005
    • Christophe Geuzaine's avatar
      · d3aba987
      Christophe Geuzaine authored
      - the fltk m#@!er f*!@ers changed the way FL_CTRL/FL_META shortcuts
      are treated on the Mac. This patch forces FL_META (the "Apple key") for
      all Ctrl shortcuts in the menu. I think this is the way most people on
      Macs would expect the shortcuts to work anyway.
      
      - fix metis readme+configure info
      d3aba987
    • Christophe Geuzaine's avatar
      *** empty log message *** · 540ec9ed
      Christophe Geuzaine authored
      540ec9ed
    • Christophe Geuzaine's avatar
      1.61.1 · 44556ef2
      Christophe Geuzaine authored
      44556ef2
    • Christophe Geuzaine's avatar
      · 2152708f
      Christophe Geuzaine authored
      update tetgen to latest version 1.3.4
      2152708f
  7. Nov 25, 2005
  8. Nov 24, 2005
  9. Nov 22, 2005
  10. Nov 20, 2005
  11. Nov 19, 2005
    • Christophe Geuzaine's avatar
      · 94ca333b
      Christophe Geuzaine authored
      include metis in the free version since we now have Karypis' approval
      94ca333b
    • Christophe Geuzaine's avatar
      · 7280c5db
      Christophe Geuzaine authored
      tweak automatic polygon offset check
      7280c5db
    • Christophe Geuzaine's avatar
      · 50e58797
      Christophe Geuzaine authored
      make "BoundingBox{x,X,y,Y,z,Z}" actually do what the documentation claims
      it does
      50e58797
  12. Nov 18, 2005
    • Christophe Geuzaine's avatar
      · 0aa0c248
      Christophe Geuzaine authored
      The current behavior of Gmsh when drawing 3D scalar fields is not coherent
      with what is done in 2D: to draw filled iso-values or continuous maps in 3D,
      we should ideally do volume rendering. Right now we draw the iso-values
      (i.e., surfaces), which is both not coherent with the definition of
      continuous maps or filled iso-values, but is also annoying when trying to
      visualize fields that are constant per element (since in that case nothing is
      displayed!)
      
      Until we can do volume rendering, I've changed the behavior to draw the
      solution on the boundary of the 3D elements. It's rather slow, but it's the
      right thing to do visually.
      0aa0c248
  13. Nov 16, 2005
  14. Nov 11, 2005
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