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  • Christophe Geuzaine's avatar
    71b15288
    · 71b15288
    Christophe Geuzaine authored
    Changed the order in which we compute the bounding box of a scene: look
    for mesh vertices first, then look for geometry points. I think this is better,
    since more and more people use the code just to visualize meshes (without
    geometries); as soon as there was one physical point in the mesh, the resulting
    bb could seem strange (as the physical points create geometrical points).
    71b15288
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    Christophe Geuzaine authored
    Changed the order in which we compute the bounding box of a scene: look
    for mesh vertices first, then look for geometry points. I think this is better,
    since more and more people use the code just to visualize meshes (without
    geometries); as soon as there was one physical point in the mesh, the resulting
    bb could seem strange (as the physical points create geometrical points).