"...Android/src/org/git@gitlab.onelab.info:lrp/gmsh.git" did not exist on "8af543e1c83ee521a8af609c8d81c70ffbbf5897"
Forked from
gmsh / gmsh
Source project has a limited visibility.
-
Christophe Geuzaine authored
Changed the order in which we compute the bounding box of a scene: look for mesh vertices first, then look for geometry points. I think this is better, since more and more people use the code just to visualize meshes (without geometries); as soon as there was one physical point in the mesh, the resulting bb could seem strange (as the physical points create geometrical points).
Christophe Geuzaine authoredChanged the order in which we compute the bounding box of a scene: look for mesh vertices first, then look for geometry points. I think this is better, since more and more people use the code just to visualize meshes (without geometries); as soon as there was one physical point in the mesh, the resulting bb could seem strange (as the physical points create geometrical points).