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Christophe Geuzaine's avatar
Christophe Geuzaine authored
Changed the order in which we compute the bounding box of a scene: look
for mesh vertices first, then look for geometry points. I think this is better,
since more and more people use the code just to visualize meshes (without
geometries); as soon as there was one physical point in the mesh, the resulting
bb could seem strange (as the physical points create geometrical points).
71b15288
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