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Christophe Geuzaine authored
Arghhhhhh! Fixed very nasty out-of-bounds bug in 2D mesh algo... It led to seemingly random Windows slowdowns/crashes: we were passing random numbers to curve interpolation, and straight line interpol does "while(not in bounds) i--" which would take forever to get/ back into reasonnable interval
Christophe Geuzaine authoredArghhhhhh! Fixed very nasty out-of-bounds bug in 2D mesh algo... It led to seemingly random Windows slowdowns/crashes: we were passing random numbers to curve interpolation, and straight line interpol does "while(not in bounds) i--" which would take forever to get/ back into reasonnable interval