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  • Christophe Geuzaine's avatar
    59a84726
    · 59a84726
    Christophe Geuzaine authored
    - make the rotation matrix a matrix of doubles (instead of floats)
    
    - store the modelview and the projection matrices in CTX
    
    - new unproject() routine to transform window coordinates to model
      coordinates
    
    - cleaned up all the static variables in the Opengl_Window class
    
    - small fix to reduce normal clamping when zooming
    59a84726
    History
    Christophe Geuzaine authored
    - make the rotation matrix a matrix of doubles (instead of floats)
    
    - store the modelview and the projection matrices in CTX
    
    - new unproject() routine to transform window coordinates to model
      coordinates
    
    - cleaned up all the static variables in the Opengl_Window class
    
    - small fix to reduce normal clamping when zooming