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Commit 59a84726 authored by Christophe Geuzaine's avatar Christophe Geuzaine
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- make the rotation matrix a matrix of doubles (instead of floats)

- store the modelview and the projection matrices in CTX

- new unproject() routine to transform window coordinates to model
  coordinates

- cleaned up all the static variables in the Opengl_Window class

- small fix to reduce normal clamping when zooming
parent 0366f76d
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