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Opengl_Window.cpp

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    • Christophe Geuzaine's avatar
      59a84726
      · 59a84726
      Christophe Geuzaine authored
      - make the rotation matrix a matrix of doubles (instead of floats)
      
      - store the modelview and the projection matrices in CTX
      
      - new unproject() routine to transform window coordinates to model
        coordinates
      
      - cleaned up all the static variables in the Opengl_Window class
      
      - small fix to reduce normal clamping when zooming
      59a84726
      History
      Christophe Geuzaine authored
      - make the rotation matrix a matrix of doubles (instead of floats)
      
      - store the modelview and the projection matrices in CTX
      
      - new unproject() routine to transform window coordinates to model
        coordinates
      
      - cleaned up all the static variables in the Opengl_Window class
      
      - small fix to reduce normal clamping when zooming