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Christophe Geuzaine authored
- plugin callbacks now draw their stuff until run/cancel is executed (so we manipulate the scene with the additional data displayed) - made plugin code much shorter - simpler defaults for StreamLines, CutGrid and Evaluate
Christophe Geuzaine authored- plugin callbacks now draw their stuff until run/cancel is executed (so we manipulate the scene with the additional data displayed) - made plugin code much shorter - simpler defaults for StreamLines, CutGrid and Evaluate