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Christophe Geuzaine authored
instead of drawing in immediate mode (in-between Draw() calls) in HighlightEntity, just redraw the whole scene. It's slower, but on modern machines it should be OK. This way we can deal with vertex arrays and mesh highlights easily. I will revert this change if too many people complain...
Christophe Geuzaine authoredinstead of drawing in immediate mode (in-between Draw() calls) in HighlightEntity, just redraw the whole scene. It's slower, but on modern machines it should be OK. This way we can deal with vertex arrays and mesh highlights easily. I will revert this change if too many people complain...