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  • Christophe Geuzaine's avatar
    5441001d
    · 5441001d
    Christophe Geuzaine authored
    instead of drawing in immediate mode (in-between Draw() calls) in HighlightEntity,
    just redraw the whole scene. It's slower, but on modern machines it should be OK.
    This way we can deal with vertex arrays and mesh highlights easily. I will revert
    this change if too many people complain...
    5441001d
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    Christophe Geuzaine authored
    instead of drawing in immediate mode (in-between Draw() calls) in HighlightEntity,
    just redraw the whole scene. It's slower, but on modern machines it should be OK.
    This way we can deal with vertex arrays and mesh highlights easily. I will revert
    this change if too many people complain...