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Christophe Geuzaine authored
a little more work on the axes stuff: enable global axes for the geometry and the mesh, too. We can finally get rid of the ugly old "moving axes" bit. (+ reverted changes in unproject: need to be more careful since unproject can be called outside Draw())
Christophe Geuzaine authoreda little more work on the axes stuff: enable global axes for the geometry and the mesh, too. We can finally get rid of the ugly old "moving axes" bit. (+ reverted changes in unproject: need to be more careful since unproject can be called outside Draw())