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PostElement.cpp

Forked from gmsh / gmsh
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  • Christophe Geuzaine's avatar
    007038e1
    · 007038e1
    Christophe Geuzaine authored
    - don't call glNormal unnecessarily
    
    - do The Right Thing (TM) with the light position, i.e., set it
      *before* we multiply by the modelview matrix. It's much easier
      to achieve predictable lighting results like this: (-1,0,0)
      simply means "light from the left", (0,1,0) means "light from
      the top", (0,0,1) means "light from the front", etc.
    007038e1
    History
    Christophe Geuzaine authored
    - don't call glNormal unnecessarily
    
    - do The Right Thing (TM) with the light position, i.e., set it
      *before* we multiply by the modelview matrix. It's much easier
      to achieve predictable lighting results like this: (-1,0,0)
      simply means "light from the left", (0,1,0) means "light from
      the top", (0,0,1) means "light from the front", etc.