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Commit 007038e1 authored by Christophe Geuzaine's avatar Christophe Geuzaine
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- don't call glNormal unnecessarily

- do The Right Thing (TM) with the light position, i.e., set it
  *before* we multiply by the modelview matrix. It's much easier
  to achieve predictable lighting results like this: (-1,0,0)
  simply means "light from the left", (0,1,0) means "light from
  the top", (0,0,1) means "light from the front", etc.
parent a91afdb9
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