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{
SVector3 d1(J1[0][0], J1[0][1], J1[0][2]);
SVector3 d2(J1[1][0], J1[1][1], J1[1][2]);
n[0] = crossprod(d1, d2);

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n[0].normalize();
}
{
SVector3 d1(J2[0][0], J2[0][1], J2[0][2]);
SVector3 d2(J2[1][0], J2[1][1], J2[1][2]);
n[1] = crossprod(d1, d2);

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n[1].normalize();
}
{
SVector3 d1(J3[0][0], J3[0][1], J3[0][2]);
SVector3 d2(J3[1][0], J3[1][1], J3[1][2]);
n[2] = crossprod(d1, d2);

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n[2].normalize();
}
x[0] = pnt1.x(); x[1] = pnt2.x(); x[2] = pnt3.x();
y[0] = pnt1.y(); y[1] = pnt2.y(); y[2] = pnt3.y();
z[0] = pnt1.z(); z[1] = pnt2.z(); z[2] = pnt3.z();
}
int MTriangleN::getNumEdgesRep(){ return 3 * numSubEdges; }
void MTriangleN::getEdgeRep(int num, double *x, double *y, double *z, SVector3 *n)
n[0] = n[1] = getFace(0).normal();
int N = getNumEdgesRep() / 3;
if (num < N){
x[0] = pnt1.x(); x[1] = pnt2.x();
y[0] = pnt1.y(); y[1] = pnt2.y();
z[0] = pnt1.z(); z[1] = pnt2.z();
pnt(1. - (double)num / N, (double)num / N, 0, pnt1);
pnt(1. - (double)(num + 1) / N, (double)(num + 1) / N, 0, pnt2);
x[0] = pnt1.x(); x[1] = pnt2.x();
y[0] = pnt1.y(); y[1] = pnt2.y();
z[0] = pnt1.z(); z[1] = pnt2.z();
pnt(0, (double)num / N, 0,pnt1);
pnt(0, (double)(num + 1) / N, 0,pnt2);
x[0] = pnt1.x(); x[1] = pnt2.x();
y[0] = pnt1.y(); y[1] = pnt2.y();
z[0] = pnt1.z(); z[1] = pnt2.z();
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int MTetrahedronN::getNumEdgesRep(){ return 6 * numSubEdges; }
void MTetrahedronN::getEdgeRep(int num, double *x, double *y, double *z, SVector3 *n)
{
static double pp[4][3] = {{0,0,0},{1,0,0},{0,1,0},{0,0,1}};
static int ed [6][2] = {{0,1},{0,2},{0,3},{1,2},{1,3},{2,3}};
int iEdge = num / numSubEdges;
int iSubEdge = num % numSubEdges;
int iVertex1 = ed [iEdge][0];
int iVertex2 = ed [iEdge][1];
double t1 = (double) iSubEdge / (double) numSubEdges;
double u1 = pp[iVertex1][0] * (1.-t1) + pp[iVertex2][0] * t1;
double v1 = pp[iVertex1][1] * (1.-t1) + pp[iVertex2][1] * t1;
double w1 = pp[iVertex1][2] * (1.-t1) + pp[iVertex2][2] * t1;
double t2 = (double) (iSubEdge+1) / (double) numSubEdges;
double u2 = pp[iVertex1][0] * (1.-t2) + pp[iVertex2][0] * t2;
double v2 = pp[iVertex1][1] * (1.-t2) + pp[iVertex2][1] * t2;
double w2 = pp[iVertex1][2] * (1.-t2) + pp[iVertex2][2] * t2;
SPoint3 pnt1, pnt2;
pnt(u1,v1,w1,pnt1);
pnt(u2,v2,w2,pnt2);
x[0] = pnt1.x(); x[1] = pnt2.x();
y[0] = pnt1.y(); y[1] = pnt2.y();
z[0] = pnt1.z(); z[1] = pnt2.z();
}
int MTetrahedronN::getNumFacesRep(){ return 4 * numSubEdges * numSubEdges ; }
void MTetrahedronN::getFaceRep(int num, double *x, double *y, double *z, SVector3 *n)
{
static double pp[4][3] = {{0,0,0},{1,0,0},{0,1,0},{0,0,1}};
static int fak [4][3] = {{0,1,2},{0,1,3},{0,2,3},{1,2,3}};
int iFace = num / (numSubEdges*numSubEdges);
int iSubFace = num % (numSubEdges*numSubEdges);
int iVertex1 = fak [iFace][0];
int iVertex2 = fak [iFace][1];
int iVertex3 = fak [iFace][2];
/*
0
0 1
0 1 2
0 1 2 3
0 1 2 3 4
0 1 2 3 4 5
*/
// on the first layer, we have (numSubEdges-1) * 2 + 1 triangles
// on the second layer, we have (numSubEdges-2) * 2 + 1 triangles
// on the ith layer, we have (numSubEdges-1-i) * 2 + 1 triangles
int ix = 0, iy = 0;
int nbt = 0;
for (int i = 0; i < numSubEdges; i++){
int nbl = (numSubEdges - i - 1) * 2 + 1;
nbt += nbl;
if (nbt > iSubFace){
iy = i;
ix = nbl - (nbt - iSubFace);
break;
}
}
const double d = 1. / numSubEdges;
SPoint3 pnt1, pnt2, pnt3;
double J1[2][3], J2[2][3], J3[2][3];
double u1,v1,u2,v2,u3,v3;
if (ix % 2 == 0){
u1 = ix / 2 * d; v1= iy*d;
u2 = (ix / 2 + 1) * d ; v2 = iy * d;
u3 = ix / 2 * d ; v3 = (iy+1) * d;
}
else{
u1 = (ix / 2 + 1) * d; v1= iy * d;
u2 = (ix / 2 + 1) * d; v2= (iy + 1) * d;
u3 = ix / 2 * d ; v3 = (iy + 1) * d;
}
double U1 = pp[iVertex1][0] * (1.-u1-v1) + pp[iVertex2][0] * u1 + pp[iVertex3][0] * v1;
double U2 = pp[iVertex1][0] * (1.-u2-v2) + pp[iVertex2][0] * u2 + pp[iVertex3][0] * v2;
double U3 = pp[iVertex1][0] * (1.-u3-v3) + pp[iVertex2][0] * u3 + pp[iVertex3][0] * v3;
double V1 = pp[iVertex1][1] * (1.-u1-v1) + pp[iVertex2][1] * u1 + pp[iVertex3][1] * v1;
double V2 = pp[iVertex1][1] * (1.-u2-v2) + pp[iVertex2][1] * u2 + pp[iVertex3][1] * v2;
double V3 = pp[iVertex1][1] * (1.-u3-v3) + pp[iVertex2][1] * u3 + pp[iVertex3][1] * v3;
double W1 = pp[iVertex1][2] * (1.-u1-v1) + pp[iVertex2][2] * u1 + pp[iVertex3][2] * v1;
double W2 = pp[iVertex1][2] * (1.-u2-v2) + pp[iVertex2][2] * u2 + pp[iVertex3][2] * v2;
double W3 = pp[iVertex1][2] * (1.-u3-v3) + pp[iVertex2][2] * u3 + pp[iVertex3][2] * v3;
pnt(U1,V1,W1,pnt1);
pnt(U2,V2,W2,pnt2);
pnt(U3,V3,W3,pnt3);
x[0] = pnt1.x(); x[1] = pnt2.x(); x[2] = pnt3.x();
y[0] = pnt1.y(); y[1] = pnt2.y(); y[2] = pnt3.y();
z[0] = pnt1.z(); z[1] = pnt2.z(); z[2] = pnt3.z();
// facetted first
SVector3 d1(x[1]-x[0],y[1]-y[0],z[1]-z[0]);
SVector3 d2(x[2]-x[0],y[2]-y[0],z[2]-z[0]);
n[0] = crossprod(d1, d2);
n[0].normalize();
n[1] = n[0];
n[2] = n[0];
return;
{
SVector3 d1(J1[0][0], J1[0][1], J1[0][2]);
SVector3 d2(J1[1][0], J1[1][1], J1[1][2]);
n[0] = crossprod(d1, d2);
n[0].normalize();
}
{
SVector3 d1(J2[0][0], J2[0][1], J2[0][2]);
SVector3 d2(J2[1][0], J2[1][1], J2[1][2]);
n[1] = crossprod(d1, d2);
n[1].normalize();
}
{
SVector3 d1(J3[0][0], J3[0][1], J3[0][2]);
SVector3 d2(J3[1][0], J3[1][1], J3[1][2]);
n[2] = crossprod(d1, d2);
n[2].normalize();
}
}
MElement *MElementFactory::create(int type, std::vector<MVertex*> &v,
int num, int part)
{
switch (type) {
case MSH_PNT: return new MPoint(v, num, part);
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case MSH_LIN_2: return new MLine(v, num, part);
case MSH_LIN_3: return new MLine3(v, num, part);
case MSH_LIN_4: return new MLineN(v, num, part);
case MSH_LIN_5: return new MLineN(v, num, part);
case MSH_LIN_6: return new MLineN(v, num, part);
case MSH_TRI_3: return new MTriangle(v, num, part);
case MSH_TRI_6: return new MTriangle6(v, num, part);
case MSH_TRI_9: return new MTriangleN(v, 3, num, part);
case MSH_TRI_10: return new MTriangleN(v, 3, num, part);
case MSH_TRI_12: return new MTriangleN(v, 4, num, part);
case MSH_TRI_15: return new MTriangleN(v, 4, num, part);
case MSH_TRI_15I:return new MTriangleN(v, 5, num, part);
case MSH_TRI_21: return new MTriangleN(v, 5, num, part);
case MSH_QUA_4: return new MQuadrangle(v, num, part);
case MSH_QUA_8: return new MQuadrangle8(v, num, part);
case MSH_QUA_9: return new MQuadrangle9(v, num, part);
case MSH_TET_4: return new MTetrahedron(v, num, part);
case MSH_TET_10: return new MTetrahedron10(v, num, part);
case MSH_HEX_8: return new MHexahedron(v, num, part);
case MSH_HEX_20: return new MHexahedron20(v, num, part);
case MSH_HEX_27: return new MHexahedron27(v, num, part);
case MSH_PRI_6: return new MPrism(v, num, part);
case MSH_PRI_15: return new MPrism15(v, num, part);
case MSH_PRI_18: return new MPrism18(v, num, part);
case MSH_PYR_5: return new MPyramid(v, num, part);
case MSH_PYR_13: return new MPyramid13(v, num, part);
case MSH_PYR_14: return new MPyramid14(v, num, part);

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case MSH_TET_20: return new MTetrahedronN(v, 3, num, part);
case MSH_TET_34: return new MTetrahedronN(v, 3, num, part);

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case MSH_TET_35: return new MTetrahedronN(v, 4, num, part);
case MSH_TET_52: return new MTetrahedronN(v, 5, num, part);

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case MSH_TET_56: return new MTetrahedronN(v, 5, num, part);

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extern int getNGQTPts(int order);

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extern IntPt *getGQTPts (int order);
extern int getNGQTetPts(int order);
extern IntPt *getGQTetPts(int order);
extern int getNGQQPts(int order);
extern IntPt *getGQQPts(int order);
extern int getNGQHPts(int order);
extern IntPt *getGQHPts(int order);
void MLine::getIntegrationPoints(int pOrder, int *npts, IntPt **pts) const
{
#if !defined(HAVE_GMSH_EMBEDDED)
double *t, *w;
GQL[i].pt[0] = t[i];
GQL[i].pt[1] = 0;
GQL[i].pt[2] = 0;
GQL[i].weight = w[i];
}
*npts = nbP;
void MTriangle:: getIntegrationPoints(int pOrder, int *npts, IntPt **pts) const
{
#if !defined(HAVE_GMSH_EMBEDDED)

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*npts = getNGQTPts(pOrder);
#endif

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}
void MTetrahedron::getIntegrationPoints(int pOrder, int *npts, IntPt **pts) const
{
#if !defined(HAVE_GMSH_EMBEDDED)

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*npts = getNGQTetPts(pOrder);
#endif

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}
void MHexahedron::getIntegrationPoints(int pOrder, int *npts, IntPt **pts) const
{
#if !defined(HAVE_GMSH_EMBEDDED)

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*npts = getNGQHPts(pOrder);
#endif

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}
void MQuadrangle::getIntegrationPoints(int pOrder, int *npts, IntPt **pts) const
{
#if !defined(HAVE_GMSH_EMBEDDED)

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*npts = getNGQQPts(pOrder);
#endif