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41 results

delaunay3d.cpp

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  • iOS.cmake 6.05 KiB
    # This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake
    # files which are included with CMake 2.8.4
    # It has been altered for iOS development
    
    # Options:
    #
    # IOS_PLATFORM = OS (default) or SIMULATOR
    #   This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders
    #   OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch.
    #   SIMULATOR - used to build for the Simulator platforms, which have an x86 arch.
    #
    # CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder
    #   By default this location is automatcially chosen based on the IOS_PLATFORM value above.
    #   If set manually, it will override the default location and force the user of a particular Developer Platform
    #
    # CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder
    #   By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value.
    #   In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path.
    #   If set manually, this will force the use of a specific SDK version
    
    # Standard settings
    set (CMAKE_SYSTEM_NAME Darwin)
    set (CMAKE_SYSTEM_VERSION 1 )
    set (UNIX True)
    set (APPLE True)
    set (IOS True)
    
    # Force the compilers to gcc for iOS - removed for Yosemite XCode
    #include (CMakeForceCompiler)
    #CMAKE_FORCE_C_COMPILER (gcc gcc)
    #CMAKE_FORCE_CXX_COMPILER (g++ g++)
    
    # Skip the platform compiler checks for cross compiling
    set (CMAKE_CXX_COMPILER_WORKS TRUE)
    set (CMAKE_C_COMPILER_WORKS TRUE)
    
    # All iOS/Darwin specific settings - some may be redundant
    set (CMAKE_SHARED_LIBRARY_PREFIX "lib")
    set (CMAKE_SHARED_LIBRARY_SUFFIX ".dylib")
    set (CMAKE_SHARED_MODULE_PREFIX "lib")
    set (CMAKE_SHARED_MODULE_SUFFIX ".so")
    set (CMAKE_MODULE_EXISTS 1)
    set (CMAKE_DL_LIBS "")
    
    set (CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ")
    set (CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ")
    set (CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}")
    set (CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}")
    
    # Hidden visibilty is required for cxx on iOS 
    set (CMAKE_C_FLAGS "-O2")
    set (CMAKE_CXX_FLAGS "-O2 -headerpad_max_install_names -fvisibility=hidden -fvisibility-inlines-hidden")
    
    set (CMAKE_C_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}")
    set (CMAKE_CXX_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}")
    
    set (CMAKE_PLATFORM_HAS_INSTALLNAME 1)
    set (CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names")
    set (CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names")
    set (CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,")
    set (CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,")
    set (CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a")
    
    # hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree
    # (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the cache
    # and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun)
    # hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did before, Alex
    if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
    	find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool)
    endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
    
    # Setup iOS platform
    if (NOT DEFINED IOS_PLATFORM)
    	set (IOS_PLATFORM "OS")
    endif (NOT DEFINED IOS_PLATFORM)
    set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")
    
    # Check the platform selection and setup for developer root
    if (${IOS_PLATFORM} STREQUAL "OS")
    	set (IOS_PLATFORM_LOCATION "iPhoneOS.platform")
    elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR")
    	set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform")
    else (${IOS_PLATFORM} STREQUAL "OS")
    	message (FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR")
    endif (${IOS_PLATFORM} STREQUAL "OS")
    
    # Setup iOS developer location
    if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
    	set (CMAKE_IOS_DEVELOPER_ROOT "/Applications/Xcode.app/Contents/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
    endif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
    set (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform")
    
    # Find and use the most recent iOS sdk 
    if (NOT DEFINED CMAKE_IOS_SDK_ROOT)
    	file (GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*")
    	if (_CMAKE_IOS_SDKS) 
    		list (SORT _CMAKE_IOS_SDKS)
    		list (REVERSE _CMAKE_IOS_SDKS)
    		list (GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT)
    	else (_CMAKE_IOS_SDKS)
    		message (FATAL_ERROR "No iOS SDK's found in default seach path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.")
    	endif (_CMAKE_IOS_SDKS)
    	message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}")
    endif (NOT DEFINED CMAKE_IOS_SDK_ROOT)
    set (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK")
    
    # Set the sysroot default to the most recent SDK
    set (CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support")
    
    # set the architecture for iOS - using ARCHS_STANDARD_32_BIT sets armv6,armv7 and appears to be XCode's standard. 
    # The other value that works is ARCHS_UNIVERSAL_IPHONE_OS but that sets armv7 only
    set (CMAKE_OSX_ARCHITECTURES "$(ARCHS_STANDARD_32_BIT)" CACHE string  "Build architecture for iOS")
    
    # Set the find root to the iOS developer roots and to user defined paths
    set (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE string  "iOS find search path root")
    
    # default to searching for frameworks first
    set (CMAKE_FIND_FRAMEWORK FIRST)
    
    # set up the default search directories for frameworks
    set (CMAKE_SYSTEM_FRAMEWORK_PATH
    	${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks
    	${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks
    	${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks
    )
    
    # only search the iOS sdks, not the remainder of the host filesystem
    set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
    set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
    set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)