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deMesh should only keep the mesh of discrete entities if all their
bounding entities are also discrete (without parametrization!), i.e. if the whole brep will not be meshed. This fixes the crash we'd get if we reparametrize e.g. a surface on the boundary of a discrete volume; the discrete volume mesh becomes invalid (linked to deleted nodes on its boundary)
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- CHANGELOG.txt 1 addition, 1 deletionCHANGELOG.txt
- Geo/GEdge.cpp 2 additions, 0 deletionsGeo/GEdge.cpp
- Geo/GFace.cpp 2 additions, 0 deletionsGeo/GFace.cpp
- Mesh/meshGEdge.cpp 0 additions, 2 deletionsMesh/meshGEdge.cpp
- Mesh/meshGFace.cpp 12 additions, 4 deletionsMesh/meshGFace.cpp
- Mesh/meshGRegion.cpp 26 additions, 1 deletionMesh/meshGRegion.cpp
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