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Commit 671f30a7 authored by Christophe Geuzaine's avatar Christophe Geuzaine
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use element tags explicitly referenced in the Abaqus/Standard element index

not sure if they are the right choice... but at least the files should import without errors
parent 6269177e
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......@@ -38,7 +38,7 @@ class MLine : public MElement {
virtual int getDim() const { return 1; }
virtual int getNumVertices() const { return 2; }
virtual MVertex *getVertex(int num){ return _v[num]; }
virtual const MVertex *getVertex(int num) const{ return _v[num]; }
virtual const MVertex *getVertex(int num) const{ return _v[num]; }
virtual void setVertex(int num, MVertex *v){ _v[num] = v; }
virtual double getInnerRadius(); // half-length of segment line
virtual double getLength(); // length of segment line
......@@ -69,7 +69,7 @@ class MLine : public MElement {
virtual int getTypeForVTK() const { return 3; }
virtual const char *getStringForPOS() const { return "SL"; }
virtual const char *getStringForBDF() const { return "CBAR"; }
virtual const char *getStringForINP() const { return "C1D2"; }
virtual const char *getStringForINP() const { return "T3D2"/*"C1D2"*/; }
virtual void revert()
{
MVertex *tmp = _v[0]; _v[0] = _v[1]; _v[1] = tmp;
......@@ -125,7 +125,7 @@ class MLine3 : public MLine {
virtual int getPolynomialOrder() const { return 2; }
virtual int getNumVertices() const { return 3; }
virtual MVertex *getVertex(int num){ return num < 2 ? _v[num] : _vs[num - 2]; }
virtual const MVertex *getVertex(int num) const{ return num < 2 ? _v[num] : _vs[num - 2]; }
virtual const MVertex *getVertex(int num) const{ return num < 2 ? _v[num] : _vs[num - 2]; }
virtual MVertex *getVertexUNV(int num)
{
static const int map[3] = {0, 2, 1};
......@@ -151,7 +151,7 @@ class MLine3 : public MLine {
virtual int getTypeForUNV() const { return 24; } // parabolic beam
virtual int getTypeForVTK() const { return 21; }
virtual const char *getStringForPOS() const { return "SL2"; }
virtual const char *getStringForINP() const { return "C1D3"; }
virtual const char *getStringForINP() const { return "T3D3"/*"C1D3"*/; }
virtual void getNode(int num, double &u, double &v, double &w) const
{
num < 2 ? MLine::getNode(num, u, v, w) : MElement::getNode(num, u, v, w);
......
......@@ -56,7 +56,7 @@ class MQuadrangle : public MElement {
virtual int getDim() const { return 2; }
virtual int getNumVertices() const { return 4; }
virtual MVertex *getVertex(int num){ return _v[num]; }
virtual const MVertex *getVertex(int num) const{ return _v[num]; }
virtual const MVertex *getVertex(int num) const{ return _v[num]; }
virtual void setVertex(int num, MVertex *v){ _v[num] = v; }
virtual MVertex *getVertexDIFF(int num)
{
......@@ -116,7 +116,7 @@ class MQuadrangle : public MElement {
virtual const char *getStringForPOS() const { return "SQ"; }
virtual const char *getStringForBDF() const { return "CQUAD4"; }
virtual const char *getStringForDIFF() const { return "ElmB4n2D"; }
virtual const char *getStringForINP() const { return "C2D4"; }
virtual const char *getStringForINP() const { return "CPS4"/*"C2D4"*/; }
virtual const nodalBasis* getFunctionSpace(int o=-1) const;
virtual const JacobianBasis* getJacobianFuncSpace(int o=-1) const;
virtual void getNode(int num, double &u, double &v, double &w) const
......@@ -200,7 +200,7 @@ class MQuadrangle8 : public MQuadrangle {
virtual int getPolynomialOrder() const { return 2; }
virtual int getNumVertices() const { return 8; }
virtual MVertex *getVertex(int num){ return num < 4 ? _v[num] : _vs[num - 4]; }
virtual const MVertex *getVertex(int num) const { return num < 4 ? _v[num] : _vs[num - 4]; }
virtual const MVertex *getVertex(int num) const { return num < 4 ? _v[num] : _vs[num - 4]; }
virtual MVertex *getVertexUNV(int num)
{
static const int map[8] = {0, 4, 1, 5, 2, 6, 3, 7};
......@@ -236,7 +236,7 @@ class MQuadrangle8 : public MQuadrangle {
virtual int getTypeForVTK() const { return 23; }
virtual const char *getStringForBDF() const { return "CQUAD8"; }
virtual const char *getStringForDIFF() const { return "ElmB8n2D"; }
virtual const char *getStringForINP() const { return "C2D8"; }
virtual const char *getStringForINP() const { return "CPS8"/*"C2D8"*/; }
virtual void revert()
{
MVertex *tmp;
......
......@@ -119,7 +119,7 @@ class MTriangle : public MElement {
virtual const char *getStringForPOS() const { return "ST"; }
virtual const char *getStringForBDF() const { return "CTRIA3"; }
virtual const char *getStringForDIFF() const { return "ElmT3n2D"; }
virtual const char *getStringForINP() const { return "C2D3"; }
virtual const char *getStringForINP() const { return "CPS3"/*"STRI3"*//*"C2D3"*/; }
virtual void revert()
{
MVertex *tmp = _v[1]; _v[1] = _v[2]; _v[2] = tmp;
......@@ -194,7 +194,7 @@ class MTriangle6 : public MTriangle {
virtual int getPolynomialOrder() const { return 2; }
virtual int getNumVertices() const { return 6; }
virtual MVertex *getVertex(int num){ return num < 3 ? _v[num] : _vs[num - 3]; }
virtual const MVertex *getVertex(int num) const { return num < 3 ? _v[num] : _vs[num - 3]; }
virtual const MVertex *getVertex(int num) const { return num < 3 ? _v[num] : _vs[num - 3]; }
virtual MVertex *getVertexUNV(int num)
{
static const int map[6] = {0, 3, 1, 4, 2, 5};
......@@ -226,7 +226,7 @@ class MTriangle6 : public MTriangle {
virtual const char *getStringForPOS() const { return "ST2"; }
virtual const char *getStringForBDF() const { return "CTRIA6"; }
virtual const char *getStringForDIFF() const { return "ElmT6n2D"; }
virtual const char *getStringForINP() const { return "C2D6"; }
virtual const char *getStringForINP() const { return "CPS6"/*"STRI65"*//*"C2D6"*/; }
virtual void revert()
{
MVertex *tmp;
......
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