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t5.geo

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  • t5.geo 6.32 KiB
    /********************************************************************* 
     *
     *  Gmsh tutorial 5
     * 
     *  Characteristic lengths, arrays of variables, functions, loops
     *
     *********************************************************************/
    
    // Again, we start be defining some characteristic lengths:
    
    lcar1 = .1;
    lcar2 = .0005;
    lcar3 = .055;
    
    // If we wanted to change these lengths globally (without changing the
    // above definitions), we could give a global scaling factor for all
    // characteristic lengths on the command line with the `-clscale'
    // option (or with `Mesh.CharacteristicLengthFactor' in an option
    // file). For example, with:
    //
    // > gmsh t5 -clscale 1
    //
    // this input file produces a mesh of approximately 2,500 nodes and
    // 13,000 tetrahedra (in 4 seconds on a 1.2GHz PC). With
    //
    // > gmsh t5 -clscale 0.2
    //
    // (i.e. with all characteristic lengths divided by 5), the mesh
    // counts approximately 260,000 nodes and 1.6 million tetrahedra (and
    // the computation takes 16 minutes on the same machine).
    
    // Let us proceed by defining some elementary entities describing a
    // truncated cube:
    
    Point(1) = {0.5,0.5,0.5,lcar2}; Point(2) = {0.5,0.5,0,lcar1};
    Point(3) = {0,0.5,0.5,lcar1};   Point(4) = {0,0,0.5,lcar1}; 
    Point(5) = {0.5,0,0.5,lcar1};   Point(6) = {0.5,0,0,lcar1};
    Point(7) = {0,0.5,0,lcar1};     Point(8) = {0,1,0,lcar1};
    Point(9) = {1,1,0,lcar1};       Point(10) = {0,0,1,lcar1};
    Point(11) = {0,1,1,lcar1};      Point(12) = {1,1,1,lcar1};
    Point(13) = {1,0,1,lcar1};      Point(14) = {1,0,0,lcar1};
    
    Line(1) = {8,9};    Line(2) = {9,12};  Line(3) = {12,11};
    Line(4) = {11,8};   Line(5) = {9,14};  Line(6) = {14,13};
    Line(7) = {13,12};  Line(8) = {11,10}; Line(9) = {10,13};
    Line(10) = {10,4};  Line(11) = {4,5};  Line(12) = {5,6};
    Line(13) = {6,2};   Line(14) = {2,1};  Line(15) = {1,3};
    Line(16) = {3,7};   Line(17) = {7,2};  Line(18) = {3,4};
    Line(19) = {5,1};   Line(20) = {7,8};  Line(21) = {6,14};
    
    Line Loop(22) = {-11,-19,-15,-18};   Plane Surface(23) = {22};
    Line Loop(24) = {16,17,14,15};       Plane Surface(25) = {24};
    Line Loop(26) = {-17,20,1,5,-21,13}; Plane Surface(27) = {26};
    Line Loop(28) = {-4,-1,-2,-3};       Plane Surface(29) = {28};
    Line Loop(30) = {-7,2,-5,-6};        Plane Surface(31) = {30};
    Line Loop(32) = {6,-9,10,11,12,21};  Plane Surface(33) = {32};
    Line Loop(34) = {7,3,8,9};           Plane Surface(35) = {34};
    Line Loop(36) = {-10,18,-16,-20,4,-8}; Plane Surface(37) = {36};
    Line Loop(38) = {-14,-13,-12,19};    Plane Surface(39) = {38};
    
    // Instead of using included files, let us now use a user-defined
    // function in order to carve some holes in the cube:
    
    Function CheeseHole 
    
      // In the following commands we use the reserved variable name
      // `newp', which automatically selects a new point number. This
      // number is chosen as the highest current point number, plus
      // one. (Note that, analogously to `newp', the variables `newc',
      // `news', `newv' and `newreg' select the highest number amongst
      // currently defined curves, surfaces, volumes and `any entities
      // other than points', respectively.)
    
      p1 = newp; Point(p1) = {x,  y,  z,  lcar3} ;
      p2 = newp; Point(p2) = {x+r,y,  z,  lcar3} ;
      p3 = newp; Point(p3) = {x,  y+r,z,  lcar3} ;
      p4 = newp; Point(p4) = {x,  y,  z+r,lcar3} ;
      p5 = newp; Point(p5) = {x-r,y,  z,  lcar3} ;
      p6 = newp; Point(p6) = {x,  y-r,z,  lcar3} ;
      p7 = newp; Point(p7) = {x,  y,  z-r,lcar3} ;
    
      c1 = newreg; Circle(c1) = {p2,p1,p7};
      c2 = newreg; Circle(c2) = {p7,p1,p5};
      c3 = newreg; Circle(c3) = {p5,p1,p4};
      c4 = newreg; Circle(c4) = {p4,p1,p2};
      c5 = newreg; Circle(c5) = {p2,p1,p3};
      c6 = newreg; Circle(c6) = {p3,p1,p5};
      c7 = newreg; Circle(c7) = {p5,p1,p6};
      c8 = newreg; Circle(c8) = {p6,p1,p2};
      c9 = newreg; Circle(c9) = {p7,p1,p3};
      c10 = newreg; Circle(c10) = {p3,p1,p4};
      c11 = newreg; Circle(c11) = {p4,p1,p6};
      c12 = newreg; Circle(c12) = {p6,p1,p7};
    
      // We need non-plane surfaces to define the spherical cheese
      // holes. Here we use ruled surfaces, which can have 3 or 4
      // sides:
    
      l1 = newreg; Line Loop(l1) = {c5,c10,c4};   Ruled Surface(newreg) = {l1};
      l2 = newreg; Line Loop(l2) = {c9,-c5,c1};   Ruled Surface(newreg) = {l2};
      l3 = newreg; Line Loop(l3) = {c12,-c8,-c1}; Ruled Surface(newreg) = {l3};
      l4 = newreg; Line Loop(l4) = {c8,-c4,c11};  Ruled Surface(newreg) = {l4};
      l5 = newreg; Line Loop(l5) = {-c10,c6,c3};  Ruled Surface(newreg) = {l5};
      l6 = newreg; Line Loop(l6) = {-c11,-c3,c7}; Ruled Surface(newreg) = {l6};
      l7 = newreg; Line Loop(l7) = {-c2,-c7,-c12};Ruled Surface(newreg) = {l7};
      l8 = newreg; Line Loop(l8) = {-c6,-c9,c2};  Ruled Surface(newreg) = {l8};
    
      // Please note that all surface meshes are generated by projecting a
      // 2D planar mesh onto the surface, and that this method gives nice
      // results only if the surface's curvature is small enough. If not,
      // you will have to cut the surface in pieces.
    
      // We then use an array of variables to store the surface loops
      // identification numbers for later reference (we will need these to
      // define the final volume):
    
      theloops[t] = newreg ; 
    
      Surface Loop(theloops[t]) = {l8+1,l5+1,l1+1,l2+1,l3+1,l7+1,l6+1,l4+1};
    
      thehole = newreg ; 
      Volume(thehole) = theloops[t] ;
    
    Return
    
    // We can use a `For' loop to generate five holes in the cube:
    
    x = 0 ; y = 0.75 ; z = 0 ; r = 0.09 ;
    
    For t In {1:5}
    
      x += 0.166 ; 
      z += 0.166 ; 
    
      Call CheeseHole ;
    
      // We define a physical volume for each hole:
    
      Physical Volume (t) = thehole ;
     
      // We also print some variables on the terminal (note that, since
      // all variables are treated internally as floating point numbers,
      // the format string should only contain valid floating point format
      // specifiers):
    
      Printf("Hole %g (center = {%g,%g,%g}, radius = %g) has number %g!",
    	 t, x, y, z, r, thehole) ;
    
    EndFor
    
    // We can then define the surface loop for the exterior surface of the
    // cube:
    
    theloops[0] = newreg ;
    
    Surface Loop(theloops[0]) = {35,31,29,37,33,23,39,25,27} ;
    
    // The volume of the cube, without the 5 cheese holes, is now defined
    // by 6 surface loops (the exterior surface and the five interior
    // loops).  To reference an array of variables, its identifier is
    // followed by '[]':
    
    Volume(186) = {theloops[]} ;
    
    // We finally define a physical volume for the elements discretizing
    // the cube, without the holes (whose elements were already tagged
    // with numbers 1 to 5 in the `For' loop):
    
    Physical Volume (10) = 186 ;