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documentation
models
Commits
b395ad20
Commit
b395ad20
authored
6 years ago
by
Ruth Sabariego (U0089683)
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fixing geo team32 -> Abs(CombinedBoundary{***})
parent
095000ea
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Pipeline
#2804
passed
6 years ago
Stage: test
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1
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3
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Team32/t32.geo
+36
-40
36 additions, 40 deletions
Team32/t32.geo
with
36 additions
and
40 deletions
Team32/t32.geo
+
36
−
40
View file @
b395ad20
...
...
@@ -271,17 +271,17 @@ If(Flag_3Dmodel==0)
//=================================================
// Physical regions for FE analysis (2D)
//=================================================
Physical
Surface
(
CORE
)
=
surf_ECore
[];
Physical
Surface
(
"Core"
,
CORE
)
=
surf_ECore
[];
nb_surf_coil
=
#
surf_Coil
[];
Physical
Surface
(
COIL
)
=
surf_Coil
[{
0
:
nb_surf_coil
-
1
:
4
}];
Physical
Surface
(
COIL
+
1
)
=
surf_Coil
[{
1
:
nb_surf_coil
-
1
:
4
}];
Physical
Surface
(
COIL
+
2
)
=
surf_Coil
[{
2
:
nb_surf_coil
-
1
:
4
}];
Physical
Surface
(
COIL
+
3
)
=
surf_Coil
[{
3
:
nb_surf_coil
-
1
:
4
}];
Physical
Surface
(
"Coil right (left side)"
,
COIL
)
=
surf_Coil
[{
0
:
nb_surf_coil
-
1
:
4
}];
Physical
Surface
(
"Coil right (right side)"
,
COIL
+
1
)
=
surf_Coil
[{
1
:
nb_surf_coil
-
1
:
4
}];
Physical
Surface
(
"Coil left (right side)"
,
COIL
+
2
)
=
surf_Coil
[{
2
:
nb_surf_coil
-
1
:
4
}];
Physical
Surface
(
"Coil left (left side)"
,
COIL
+
3
)
=
surf_Coil
[{
3
:
nb_surf_coil
-
1
:
4
}];
Physical
Surface
(
AIR
)
=
surf_Air
[];
Physical
Surface
(
AIRINF
)
=
surf_AirInf
[];
Physical
Line
(
SURF_AIROUT
)
=
ln_bnd
[];
Physical
Surface
(
"Air"
,
AIR
)
=
surf_Air
[];
Physical
Surface
(
"Air infinity shell"
,
AIRINF
)
=
surf_AirInf
[];
Physical
Line
(
"Outer boundary"
,
SURF_AIROUT
)
=
ln_bnd
[];
//=================================================
// Some colors... for aesthetics :-)
...
...
@@ -305,44 +305,44 @@ If(Flag_3Dmodel==1)
//=================================================
// Physical regions for FE analysis (3D)
//=================================================
bnd_Core
[]
=
CombinedBoundary
{
Volume
{
vol_Core
[]};};
bnd_Core
[]
=
Abs
(
CombinedBoundary
{
Volume
{
vol_Core
[]};}
)
;
bnd_Core
[]
-=
surf_cut_xy
[];
If
(
Flag_Symmetry3D
==
1
)
surf_cut_xz
[]
+=
bnd_Core
[{
5
,
9
,
16
,
20
}];
bnd_Core
[]
-=
surf_cut_xz
[];
EndIf
//Printf("",bnd_Core[]);
Physical
Volume
(
CORE
)
=
vol_Core
[];
Physical
Surface
(
SKINCORE
)
=
bnd_Core
[];
Physical
Volume
(
"Core"
,
CORE
)
=
vol_Core
[];
Physical
Surface
(
"Skin Core"
,
SKINCORE
)
=
bnd_Core
[];
Physical
Volume
(
COIL
+
0
)
=
vol_CoilR
[];
Physical
Volume
(
COIL
+
1
)
=
vol_CoilL
[];
Physical
Volume
(
"Coil right"
,
COIL
+
0
)
=
vol_CoilR
[];
Physical
Volume
(
"Coil left"
,
COIL
+
1
)
=
vol_CoilL
[];
Physical
Volume
(
LEG_INCOIL
+
0
)
=
vol_inCoilR
[];
// for source computation
Physical
Volume
(
LEG_INCOIL
+
1
)
=
vol_inCoilL
[];
Physical
Volume
(
"Leg in Coil right"
,
LEG_INCOIL
+
0
)
=
vol_inCoilR
[];
// for source computation
Physical
Volume
(
"Leg in Coil left"
,
LEG_INCOIL
+
1
)
=
vol_inCoilL
[];
nb_surf_coil
=
#
surf_Coil
[];
Physical
Surface
(
ELECCOIL
+
0
)
=
surf_Coil
[{
1
:
nb_surf_coil
-
1
:
4
}];
// e.g. the one of the right
Physical
Surface
(
ELECCOIL
+
1
)
=
surf_Coil
[{
2
:
nb_surf_coil
-
1
:
4
}];
Physical
Surface
(
"Electrode Coil right"
,
ELECCOIL
+
0
)
=
surf_Coil
[{
1
:
nb_surf_coil
-
1
:
4
}];
// e.g. the one of the right
Physical
Surface
(
"Electrode Coil left"
,
ELECCOIL
+
1
)
=
surf_Coil
[{
2
:
nb_surf_coil
-
1
:
4
}];
//Right
// ======================================================
bnd_CoilR
[]
=
CombinedBoundary
{
Volume
{
vol_CoilR
[]};};
bnd_CoilR
[]
=
Abs
(
CombinedBoundary
{
Volume
{
vol_CoilR
[]};}
)
;
bnd_CoilR
[]
-=
surf_Coil
[{
0
:
nb_surf_coil
-
1
:
4
,
1
:
nb_surf_coil
-
1
:
4
}];
If
(
Flag_Symmetry3D
==
1
)
surf_cut_xz
[]
+=
bnd_CoilR
[{
4
,
6
,
9
,
12
,
16
}];
bnd_CoilR
[]
-=
surf_cut_xz
[];
EndIf
Physical
Surface
(
SKINCOIL
+
0
)
=
bnd_CoilR
[];
Physical
Surface
(
"Skin Coil right"
,
SKINCOIL
+
0
)
=
bnd_CoilR
[];
bnd_CoilR_plus_hole
[]
=
CombinedBoundary
{
Volume
{
vol_CoilR
[],
vol_inCoilR
[]};};
bnd_inCoilR
[]
=
CombinedBoundary
{
Volume
{
vol_inCoilR
[]};};
bnd_CoilR_plus_hole
[]
=
Abs
(
CombinedBoundary
{
Volume
{
vol_CoilR
[],
vol_inCoilR
[]};}
)
;
bnd_inCoilR
[]
=
Abs
(
CombinedBoundary
{
Volume
{
vol_inCoilR
[]};}
)
;
bnd_inCoilR
[]
-=
bnd_CoilR_plus_hole
[];
Physical
Surface
(
SKINCOIL_CUT
+
0
)
=
bnd_inCoilR
[];
Physical
Surface
(
"Skin Coil right- only around cut"
,
SKINCOIL_CUT
+
0
)
=
bnd_inCoilR
[];
bnd_CoilR_plus_hole
[]
-=
CombinedBoundary
{
Volume
{
vol_CoilR
[]};};
bnd_CoilR_plus_hole
[]
-=
Abs
(
CombinedBoundary
{
Volume
{
vol_CoilR
[]};}
)
;
bnd_CoilR_plus_hole
[]
-=
surf_cut_xy
[];
Physical
Surface
(
COIL_CUT
+
0
)
=
bnd_CoilR_plus_hole
[
1
];
//cut down (top at 0)
Physical
Surface
(
"Cut Coil right"
,
COIL_CUT
+
0
)
=
bnd_CoilR_plus_hole
[
1
];
//cut down (top at 0)
If
(
Flag_Symmetry3D
==
1
)
surf_cut_xz
[]
+=
bnd_CoilR_plus_hole
[
1
];
...
...
@@ -350,37 +350,37 @@ If(Flag_3Dmodel==1)
// Left
// ======================================================
bnd_CoilL
[]
=
CombinedBoundary
{
Volume
{
vol_CoilL
[]};};
bnd_CoilL
[]
=
Abs
(
CombinedBoundary
{
Volume
{
vol_CoilL
[]};}
)
;
bnd_CoilL
[]
-=
surf_Coil
[{
2
:
nb_surf_coil
-
1
:
4
,
3
:
nb_surf_coil
-
1
:
4
}];
If
(
Flag_Symmetry3D
==
1
)
surf_cut_xz
[]
+=
bnd_CoilL
[{
4
,
6
,
9
,
12
,
16
}];
bnd_CoilL
[]
-=
surf_cut_xz
[];
EndIf
Physical
Surface
(
SKINCOIL
+
1
)
=
bnd_CoilL
[];
Physical
Surface
(
"Skin Coil left"
,
SKINCOIL
+
1
)
=
bnd_CoilL
[];
bnd_CoilL_plus_hole
[]
=
CombinedBoundary
{
Volume
{
vol_CoilL
[],
vol_inCoilL
[]};};
bnd_inCoilL
[]
=
CombinedBoundary
{
Volume
{
vol_inCoilL
[]};};
bnd_CoilL_plus_hole
[]
=
Abs
(
CombinedBoundary
{
Volume
{
vol_CoilL
[],
vol_inCoilL
[]};}
)
;
bnd_inCoilL
[]
=
Abs
(
CombinedBoundary
{
Volume
{
vol_inCoilL
[]};}
)
;
bnd_inCoilL
[]
-=
bnd_CoilL_plus_hole
[];
Physical
Surface
(
SKINCOIL_CUT
+
1
)
=
bnd_inCoilL
[];
Physical
Surface
(
"Skin Coil left- only around cut"
,
SKINCOIL_CUT
+
1
)
=
bnd_inCoilL
[];
bnd_CoilL_plus_hole
[]
-=
CombinedBoundary
{
Volume
{
vol_CoilL
[]};};
bnd_CoilL_plus_hole
[]
-=
Abs
(
CombinedBoundary
{
Volume
{
vol_CoilL
[]};}
)
;
bnd_CoilL_plus_hole
[]
-=
surf_cut_xy
[];
Physical
Surface
(
COIL_CUT
+
1
)
=
bnd_CoilL_plus_hole
[
1
];
//cut down (top at 0)
Physical
Surface
(
"Cut Coil left"
,
COIL_CUT
+
1
)
=
bnd_CoilL_plus_hole
[
1
];
//cut down (top at 0)
If
(
Flag_Symmetry3D
==
1
)
surf_cut_xz
[]
+=
bnd_CoilL_plus_hole
[
1
];
EndIf
Physical
Volume
(
AIR
)
=
vol_Air
[];
Physical
Surface
(
SURF_CUTXY
)
=
surf_cut_xy
[];
Physical
Surface
(
SURF_CUTXZ
)
=
surf_cut_xz
[];
Physical
Volume
(
"Air"
,
AIR
)
=
vol_Air
[];
Physical
Surface
(
"Symmetry cut XY"
,
SURF_CUTXY
)
=
surf_cut_xy
[];
Physical
Surface
(
"Symmetry cut XZ"
,
SURF_CUTXZ
)
=
surf_cut_xz
[];
all_vol
[]
=
Volume
'*'
;
bnd_all
[]
=
CombinedBoundary
{
Volume
{
all_vol
[]};};
bnd_all
[]
=
Abs
(
CombinedBoundary
{
Volume
{
all_vol
[]};}
)
;
bnd_all
[]
-=
surf_cut_xy
[];
bnd_all
[]
-=
surf_cut_xz
[];
Physical
Surface
(
SURF_AIROUT
)
=
bnd_all
[];
Physical
Surface
(
"Outer boundary"
,
SURF_AIROUT
)
=
bnd_all
[];
//=================================================
// Some colors... for aesthetics :-)
...
...
@@ -405,7 +405,3 @@ If(PostProcessing.NbViews==0)
};
EndFor
EndIf
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