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TC_WaveGuide.pro

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  • SBoundingBox3d.h 2.62 KiB
    // Gmsh - Copyright (C) 1997-2017 C. Geuzaine, J.-F. Remacle
    //
    // See the LICENSE.txt file for license information. Please report all
    // bugs and problems to the public mailing list <gmsh@onelab.info>.
    
    #ifndef _SBOUNDING_BOX_3D_H_
    #define _SBOUNDING_BOX_3D_H_
    
    #include <float.h>
    #include "SPoint3.h"
    #include "SVector3.h"
    
    #if defined(WIN32)
    #undef min
    #undef max
    #endif
    
    // A bounding box class - add points and it grows to be the bounding
    // box of the point set
    class SBoundingBox3d {
     public:
      SBoundingBox3d() 
        : MinPt(DBL_MAX,DBL_MAX,DBL_MAX), MaxPt(-DBL_MAX,-DBL_MAX,-DBL_MAX) {}
      SBoundingBox3d(const SPoint3 &pt)
        : MinPt(pt), MaxPt(pt) {}
      SBoundingBox3d(double xmin, double ymin, double zmin,
                     double xmax, double ymax, double zmax)
        : MinPt(xmin, ymin, zmin), MaxPt(xmax, ymax, zmax) {}
      bool empty()
      {
        if(MinPt.x() == DBL_MAX || MinPt.y() == DBL_MAX || MinPt.z() == DBL_MAX ||
           MaxPt.x() == -DBL_MAX || MaxPt.y() == -DBL_MAX || MaxPt.z() == -DBL_MAX) 
          return true;
        return false;
      }
      void reset()
      {
        MinPt = SPoint3(DBL_MAX,DBL_MAX,DBL_MAX);
        MaxPt = SPoint3(-DBL_MAX,-DBL_MAX,-DBL_MAX);
      }
      void operator+=(const SPoint3 &pt)
      {
        // note: it is possible for pt[i] to be both > MaxPt[i] and < MinPt[i]
        // the first point always will be both
        if(pt[0] < MinPt[0])
          MinPt[0] = pt[0];
        if (pt[0] > MaxPt[0])
          MaxPt[0] = pt[0];
        
        if(pt[1] < MinPt[1])
          MinPt[1] = pt[1];
        if (pt[1] > MaxPt[1])
          MaxPt[1] = pt[1];
        
        if(pt[2] < MinPt[2])
          MinPt[2] = pt[2];
        if (pt[2] > MaxPt[2])
          MaxPt[2] = pt[2];
      }
      void operator+=(const SBoundingBox3d &box)
      {
        (*this) += box.MinPt;
        (*this) += box.MaxPt;
      }
      void operator*=(double scale)
      {
        SPoint3 center = (MinPt + MaxPt) * .5;
        MaxPt -= center;
        MinPt -= center;
        MaxPt *= scale;
        MinPt *= scale;
        MaxPt += center;
        MinPt += center;
      }
      void scale(double sx, double sy, double sz)
      {
        SPoint3 center = (MinPt + MaxPt) * .5;
        MaxPt -= center;
        MinPt -= center;
        MaxPt[0] *= sx; MaxPt[1] *= sy; MaxPt[2] *= sz;
        MinPt[0] *= sx; MinPt[1] *= sy; MinPt[2] *= sz;
        MaxPt += center;
        MinPt += center;
      }
      SPoint3 min() const { return MinPt; }
      SPoint3 max() const { return MaxPt; }
      SPoint3 center() const { return (MinPt + MaxPt) * .5; }
      double diag() const { return MinPt.distance(MaxPt); }
      void makeCube()
      {
        SVector3 len = MaxPt - MinPt;
        SPoint3 cc = center();
        MaxPt = cc + SPoint3(1,1,1);
        MinPt = cc + SPoint3(-1,-1,-1);
        double sc = len.norm() * 0.5;
        scale (sc,sc,sc);
      }
     private:
      SPoint3 MinPt, MaxPt;
    };
    
    #endif